| Commit message (Collapse) | Author | Age | Files | Lines |
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Silly 4096 sim TP check for a client bug that was fixed long ago, seems
they removed it themselves.
Upgrade sim height.
Allow menu items longer than 24 characters once more.
Allow sitting on attachments, and attaching things with people sitting
on them.
Revert don't wear vegetables.
Remove some script distance limits.
Gods can do anything they want, including bypassing OhSilly threat
levels.
Low Y regions are no longer reserved for HG links.
Varregions don't have to be square.
Both now report a warning, but continue anyway.
Cool VL Viewer handles non square regions, Singularity crashes. Not
tested on others.
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Coz OpenSim can get confused, and I have a better idea -
For including actual region definition in the normal .ini stack.
Same as the usual Region.ini format, except we add a RegionName
parameter.
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objects cache info is stored on region db
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issues
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Instead, handle the port being 0 as "any port" and assign a random
port for regions in that case.
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It is set to false implicitly on existing regions.
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Adds ResolveAddress boolean to regions.ini
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startup and use that address
This change facilitates running opensim within containers and VMs where
the external address isn't that of the VM/container but that of the
host.
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coords specified.
This is useful when using a Telehub would be to restrictive as it would block landmarks and map teleports. This location is only ever used when no coordinates are provided. If config value not set, the previous default of 128,128 is used.
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More use of the Util routines for conversion of region handles into addresses.
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Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work.
Many changes made to EntityTransferModule to accomodate new crossing sense logic.
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Data/SQLite/SQLiteUserProfilesData.cs
OpenSim/Framework/RegionInfo.cs
OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Services/UserProfilesService/UserProfilesService.cs
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CorssRegion, TeleportFinishEvent).
Have Simian grid service return the region size.
Many teleport related debug log messages. Can be removed when teleport
works (like that's ever going to happen).
Conflicts:
OpenSim/Framework/RegionInfo.cs
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and RegionData.
This does not modify interfaces or handling of variable sized regions. This only
enables the loading and storing of the region size and the reporting of the
region size in grid service responses.
The database tables already have the code to load and store the region size.
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
OpenSim/Region/Framework/Scenes/EventManager.cs
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
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Conflicts:
OpenSim/Framework/Monitoring/BaseStatsCollector.cs
OpenSim/Region/Application/OpenSim.cs
OpenSim/Region/Application/OpenSimBase.cs
OpenSim/Region/Framework/Scenes/SceneManager.cs
bin/OpenMetaverse.Rendering.Meshmerizer.dll
bin/OpenMetaverse.StructuredData.dll
bin/OpenMetaverse.dll
bin/OpenMetaverseTypes.dll
prebuild.xml
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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Conflicts:
OpenSim/Framework/RegionInfo.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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Conflicts:
OpenSim/Framework/Watchdog.cs
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from XML properly.
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The modules will need to be updated for this to compile and run again. Please
don't use until I do the companion commit to modules later on.
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