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* Merged 3Di code that provides scene and avatar serialization, and plugin ↵Johan Berntsson2008-03-041-1/+22
| | | | support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
* * Made new Framework.Constants class, added RegionSize member.Adam Frisby2008-02-141-1/+1
| | | | | | * Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize. * Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
* Converted logging to use log4net.Jeff Ames2008-02-051-2/+3
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* In an attempt to solve multihomed UDP problem I seem to have bound UDP ↵Tedd Hansen2008-02-021-1/+1
| | | | socket to external IP instead of internal :)
* Added commands to change config file from console:Tedd Hansen2008-02-021-1/+1
| | | | | | | | | CONFIG SET section key value value value CONFIG GET section key CONFIG SAVE (it saves, but does it save correctly?:) ScriptEngine will react correctly to any config change made while it is running.
* Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait).Tedd Hansen2008-02-021-1/+15
| | | | | | Added option to try alternate UDP ports if the one configured is in use. UDP packets are now bound to the actual outside IP address and hopefully won't "randomly" select IP on multihomed systems.
* * Mother of all commits:Adam Frisby2008-01-151-8/+8
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* *Added ability to skip any use of the console when configuring and assume ↵mingchen2008-01-041-4/+4
| | | | default value. This is useful when the server is running by itself and a new region request is added without sufficient information
* * Made covenant changes made in the estate tools persist across sim restarts.Teravus Ovares2008-01-031-0/+5
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* * Optimized usingslbsa712007-12-271-103/+102
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames2007-12-201-4/+4
| | | | Works with LibSL rev>1532
* * Added Incomplete Handling of the RegionInfoRequest packet Teravus Ovares2007-12-181-1/+7
| | | | | | | * Added Incomplete Handling of the EstateCovenantRequest packet * Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method * Fixed a race condition with avatar animations
* * Killed hard coded heart after stats updateTeravus Ovares2007-12-121-1/+1
| | | | | * Did some voodoo math on the sim FPS to make the values 0-50
* * More refactoring to prepare for draw distance based agent sim notification.Teravus Ovares2007-12-101-0/+20
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* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-101-1/+1
| | | | notice of doom
* * Hooked up the GridComm event ChildDataUpdate to the scene.Teravus Ovares2007-12-101-0/+1
| | | | | | | | | * Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim.
* * All remoting calls are now using Serializable valuesTeravus Ovares2007-12-071-0/+1
| | | | | | * There's still goofyness though, because other regions are denying child agent avatar. * Still more debugging required.
* added one more command to the console help.Jeff Ames2007-12-071-8/+1
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* removed some duplicate hard-coded port numbers. changed ports to uint.Jeff Ames2007-12-061-4/+3
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* * Restaring the sim works fine in grid mode now. Sims announce themselves ↵Teravus Ovares2007-11-281-3/+11
| | | | | | | to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up. * Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.
* Fixed an event in the events chain in inter-region communications.Teravus Ovares2007-11-271-1/+2
| | | | | As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode.
* * Removed references to "new LLUUID()", replaced with LLUUID.Zero.Adam Frisby2007-11-241-2/+2
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* cleaned up some mono compiler warningsJeff Ames2007-11-181-1/+1
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* *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa712007-11-151-2/+2
| | | | | | | | | | | OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
* *Master Avatar can be specified by a previous UUID in either grid mode or ↵mingchen2007-11-031-3/+16
| | | | standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
* *Moved region loading into its own interface IRegionLoadermingchen2007-11-031-85/+110
| | | | | *Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file.
* * Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa712007-10-311-0/+328