Commit message (Collapse) | Author | Files | Lines | ||
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2018-01-17 | remove those xml things no longer needed on .net >4.5.2 | UbitUmarov | 1 | -2/+0 | |
2018-01-09 | give up on a property that old monos do compile, but then smore ok exec | UbitUmarov | 1 | -1/+0 | |
2018-01-08 | fall back to a obsolete property since several monos in use (include our ↵ | UbitUmarov | 1 | -1/+1 | |
own) do not suporte the proper .net4.0 one | |||||
2018-01-05 | a few more xml things | UbitUmarov | 1 | -0/+3 | |
2017-10-30 | mantis 8258: change Mesh basic shape pathScaleY in case of Torus | UbitUmarov | 1 | -0/+2 | |
2017-09-16 | bug fix: Of course i had to pick a wrong number for profileBegin | UbitUmarov | 1 | -1/+1 | |
2017-09-16 | bug fix. Increase the values of profileHollow and profileBegin used to match ↵ | UbitUmarov | 1 | -4/+4 | |
pbs number of faces and the Mesh number of faces. The small values i used before seem to be randomly lost. | |||||
2017-06-08 | keep the reverted code, that does work. Our code likes to have pbs.Media == ↵ | UbitUmarov | 1 | -15/+28 | |
null when there is no MOAD defined, so handle possible odd oars that may have llsd <array /> on that case | |||||
2017-04-25 | move mesh pbs creation code out of mesh upload code into to ↵ | UbitUmarov | 1 | -0/+64 | |
PrimitiveBaseShape.cs | |||||
2017-01-05 | Massive tab and trailing space cleanup | Melanie Thielker | 1 | -2/+2 | |
2013-09-22 | Preserve attachment point & position when attachment is rezzed in world | Aleric Inglewood | 1 | -0/+11 | |
Patch taken from http://opensimulator.org/mantis/view.php?id=4905 originally by Greg C. Fixed to apply to r/23314 commit ba9daf849e7c8db48e7c03e7cdedb77776b2052f (cherry picked from commit 4ff9fbca441110cc2b93edc7286e0e9339e61cbe) | |||||
2013-02-09 | Fixed ReadSculptData(): the check whether there are enough bytes to read was ↵ | Oren Hurvitz | 1 | -5/+6 | |
incorrect | |||||
2013-01-25 | Stopped storing dynamic attributes in the PrimShape | Oren Hurvitz | 1 | -7/+0 | |
2013-01-25 | Encapsulate an OSDMap in DAMap (was DynAttrsOSDMap) rather than inheriting ↵ | Justin Clark-Casey (justincc) | 1 | -3/+3 | |
from it This is the easier way to give us control over locking, rather than asking that OSDMap IDictionary methods be virtual | |||||
2013-01-25 | Implement Dynamic Attributes for SOP and PBS. Implement storage in SQLite | Justin Clark-Casey (justincc) | 1 | -0/+7 | |
2012-12-05 | Remove very probably unused PrimitiveBaseShape(bool) constructor to reduce ↵ | Justin Clark-Casey (justincc) | 1 | -12/+6 | |
code complexity | |||||
2012-12-05 | Don't pointlessly set ExtraParams = byte[1] in PrimitiveBaseShape since this ↵ | Justin Clark-Casey (justincc) | 1 | -3/+0 | |
is ignored by the ExtraParams properly anyway | |||||
2012-05-07 | add a null check for Primitive.Sculpt in PrimitiveBaseShape constructor for ↵ | dahlia | 1 | -4/+8 | |
OpenMetaverse.Primitive object | |||||
2012-03-21 | add convex state to mesh key, so a change is detected. | UbitUmarov | 1 | -0/+8 | |
2011-08-28 | Move GetMeshKey from buried inside Meshmerizer to a public method on ↵ | Robert Adams | 1 | -0/+61 | |
PrimitiveBaseShape Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
2011-07-09 | Rename SetSculptData() to SetSculptProperties(), since this is what it does ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
(setting SculptData is done through the property) | |||||
2011-07-09 | minor: code tidy and inserted log lines for future use. | Justin Clark-Casey (justincc) | 1 | -15/+31 | |
Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory When phantom is toggled, the sculptdata is regenerated before remeshing. But on resize, the sculptdata is not regenerated. So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled. | |||||
2011-03-05 | Change MoapModule.ClearMediaEntry to set TextureEntryFace.MediaFlags back to ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
false Implement test for ClearMediaEntry() | |||||
2011-01-13 | Guard against invalid light color specifiers from the database | Melanie | 1 | -4/+24 | |
2010-10-17 | Adding osFunctions for light projection | BlueWall | 1 | -5/+50 | |
Set the projection parameters in the host prim ... osSetProjectionParam(bool Enabled, key TextureMaskUUID, float FOV, float Focus, float Ambiance); Set the projection parameters in a target prim ... osSetProjectionParam(ikey target uuid, bool Enabled, key TextureMaskUUID, float FOV, float Focus, float Ambiance); Threat Level very high Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-10-16 | Add missing check for !_projectionEntry | BlueWall | 1 | -1/+1 | |
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com> | |||||
2010-10-15 | Adding projected light filters to prim propeties | BlueWall | 1 | -0/+80 | |
Requires the LL Mesh Beta viewer Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com> | |||||
2010-09-12 | Formatting cleanup. | Jeff Ames | 1 | -37/+37 | |
2010-08-03 | Simplify serialized version string. Change element capitalization for ↵ | Justin Clark-Casey (justincc) | 1 | -5/+10 | |
consistency THIS CHANGE ALTERS THE SERIALIZATION FORMAT, HOPEFULLY FOR THE LAST TIME. If you're testing, please start with a new database. This commit also improves locking for manipulation of media entries. | |||||
2010-08-03 | get rid of PrimitiveBaseShape.MediaRaw staging post | Justin Clark-Casey (justincc) | 1 | -6/+0 | |
using an OSD serialization rather than auto forces serialization code to be placed in OpenSim.Framework this makes the media texture raw data staging post in PrimitiveBaseShape redundant, now we just directly call the code in PrimitiveBaseShape.MediaList itself | |||||
2010-08-03 | remove duplicated serialization code | Justin Clark-Casey (justincc) | 1 | -12/+26 | |
2010-08-03 | serialize media textures to inventory with a largely osd representation ↵ | Justin Clark-Casey (justincc) | 1 | -3/+87 | |
rather than .net auto-serialization THIS WILL BREAK ANY EXISTING MEDIA TEXTURE SERIALIZATIONS. If you're testing this, please start with new databases. This makes media textures serialized in the same way, which is probably better in the long term. | |||||
2010-07-26 | relocate serialization code from SQLiteRegionData to MoapModule using load ↵ | Justin Clark-Casey (justincc) | 1 | -0/+6 | |
and save events. This is better modularity. It also allows MoapModule to be replaced with some other media module that may behave completely differently in the future. Remaining non-modularity: PrimitiveBaseShape needs explicit Media and MediaRaw fields. MediaRaw is required in order to shuttle the pre-serialization data back and forth from the database layer. The database also needs to know about MediaRaw though not about Media. IMO, it would be extremely nice to remove these hard codings but this is a bridge too far at the present time. | |||||
2010-07-26 | implement llSetPrimMediaParams() | Justin Clark-Casey (justincc) | 1 | -0/+1 | |
Untested | |||||
2010-07-26 | start storing incoming MediaEntry on a new Media field on PrimitiveBaseShape | Justin Clark-Casey (justincc) | 1 | -0/+7 | |
This allows the media texture to persist in memory - logging in and out will redisplay it (after a click) though navigation will be lost Next need to implement media uri on prim and delegate more incoming llsd parsing to libomv | |||||
2010-07-26 | relocate serialization code from SQLiteRegionData to MoapModule using load ↵ | Justin Clark-Casey (justincc) | 1 | -0/+6 | |
and save events. This is better modularity. It also allows MoapModule to be replaced with some other media module that may behave completely differently in the future. Remaining non-modularity: PrimitiveBaseShape needs explicit Media and MediaRaw fields. MediaRaw is required in order to shuttle the pre-serialization data back and forth from the database layer. The database also needs to know about MediaRaw though not about Media. IMO, it would be extremely nice to remove these hard codings but this is a bridge too far at the present time. | |||||
2010-07-12 | implement llSetPrimMediaParams() | Justin Clark-Casey (justincc) | 1 | -0/+1 | |
Untested | |||||
2010-07-01 | start storing incoming MediaEntry on a new Media field on PrimitiveBaseShape | Justin Clark-Casey (justincc) | 1 | -0/+7 | |
This allows the media texture to persist in memory - logging in and out will redisplay it (after a click) though navigation will be lost Next need to implement media uri on prim and delegate more incoming llsd parsing to libomv | |||||
2010-06-29 | Make newly created prims be named "Object" and make newly created scripts | Melanie Thielker | 1 | -1/+1 | |
have a default touch handler. Compatibility patch | |||||
2010-04-27 | * Thanks cmickeyb, for a patch that corrects an invalid construction of ↵ | John Hurliman | 1 | -1/+1 | |
Primitive.TextureEntry (a "blank" texture should be initialized with UUID.Zero, not null) | |||||
2010-04-14 | * Added 32bitLauncher for Robust. Still need to test it on a 64 bit machine. | Diva Canto | 1 | -3/+3 | |
* PrimitiveBaseShape wants to be be committed too -- EOF. | |||||
2010-04-09 | minor - add some documentation to PrimitiveBaseShape constructor with ↵ | dahlia | 1 | -0/+4 | |
OpenMetaverse.Primitive parameter | |||||
2010-03-16 | Fixed several unhandled exceptions and performance issues with ↵ | John Hurliman | 1 | -2/+6 | |
PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time | |||||
2010-03-01 | More work on GrantRights. Still not right. | Diva Canto | 1 | -34/+34 | |
2010-02-22 | minor formatting tweak - try to trigger a build on panda | dahlia | 1 | -1/+0 | |
2010-02-22 | add a constructor for PrimitiveBaseShape from a OpenMetaverse Primitive | dahlia | 1 | -0/+35 | |
2009-11-20 | remove early return from PrimitiveBaseShape.ToOmvPrimitive() when prim is a ↵ | dahlia | 1 | -2/+0 | |
sculpty | |||||
2009-11-17 | Correct formatting of Primitive.Textures in ↵ | dahlia | 1 | -1/+1 | |
PrimitiveBaseShape.ToOmvPrimitive method | |||||
2009-11-13 | Some corrections to PrimitiveBaseShape.ToOmvPrimitive() | dahlia | 1 | -6/+26 | |
2009-11-11 | add a ToOmvPrimitive() method to PrimitiveBaseShape | dahlia | 1 | -0/+81 | |