aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/PluginLoader.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Mantis#1682. Revert temporarily, Sempuki's mono addins patchCharles Krinke2008-07-111-35/+24
| | | | | while he studies the issues in Windows a little bit.
* Mantis#1682. Thank you kindly, Sempuki for a patch that:Charles Krinke2008-07-101-24/+35
| | | | | | Move control of Mono.Addins from source attributes to external XML files. This removes a lot of coupling of the source with Mono.Addins
* Mantis#1647. Thank you very much, Sempuki for a patch that:Charles Krinke2008-07-041-61/+134
| | | | | Updates the previous module loader work.
* Mantis#1647. Thank you kindly, Sempuki for a patch that:Charles Krinke2008-07-021-5/+70
| | | | | | attached patch adds support to constrain the number of plugins that can be loaded per extension point.
* Update svn properties.Jeff Ames2008-06-301-114/+114
|
* * restore suppression of mono addins manager warningsJustin Clarke Casey2008-06-271-4/+3
|
* Mantis#1591. Thank you graciously, Sempuki for a patch that:Charles Krinke2008-06-271-0/+115
Currently module loading is done ad-hoc. I propose creating a simple loader class that leverages Mono.Addins (and perhaps the new .NET addins when they become available in mono). Attached is a basic patch for review that compiles into HEAD, but doesn't yet replace any existing ad-hoc loaders.