Commit message (Collapse) | Author | Files | Lines | ||
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2017-04-30 | having the file open then let PermissionsToString know about Export | UbitUmarov | 1 | -0/+2 | |
2017-04-30 | save some nanoseconds if unfolding will not change anything ( export default ↵ | UbitUmarov | 1 | -2/+2 | |
mks it rare, but looks nice) | |||||
2017-04-30 | remove a redundant operation | UbitUmarov | 1 | -2/+0 | |
2017-04-29 | update folded permitions if taking from world, or after unfold | UbitUmarov | 1 | -6/+22 | |
2017-04-29 | recover PermissionsUtil.ApplyFoldedPermissions (well my version). its use ↵ | UbitUmarov | 1 | -0/+32 | |
easys code readability | |||||
2017-01-06 | Fix errors introduced by incomplete understanding of what folded perms are | Melanie Thielker | 1 | -19/+0 | |
2014-08-05 | dont assume that all zero folded perms are to ignore ( coerence with old | UbitUmarov | 1 | -2/+2 | |
code in avn-current ) | |||||
2014-01-10 | Refactored: use a single function to apply an object's folded permissions to ↵ | Oren Hurvitz | 1 | -0/+19 | |
its main permissions | |||||
2014-01-10 | Refactored setting permissions when rezzing items: use the same function ↵ | Oren Hurvitz | 1 | -30/+24 | |
when rezzing from user inventory and prim inventory. Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.) | |||||
2009-10-09 | Calling .Close() on AutoResetEvent and ManualResetEvent (those classes ↵ | John Hurliman | 1 | -0/+1 | |
contain an unmanaged resource that will not automatically be disposed when they are GCed), and commenting out some ManualResetEvents that are not in use yet | |||||
2009-07-10 | Now we are past revision 10000, I think its time to start to fix that ↵ | MW | 1 | -1/+1 | |
massive bug that was introduced in revision 1. So here is the first part of that fix. | |||||
2009-06-01 | Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵ | Jeff Ames | 1 | -1/+1 | |
LICENSE.txt. | |||||
2009-04-17 | adding log statement on shutdown in background mode | Dr Scofield | 1 | -0/+1 | |
2009-04-16 | - turn private m_gui into protected m_gui to allow manipulation in | Dr Scofield | 1 | -11/+2 | |
derived classes - make OpenSimBackground inherit from OpenSim instead of OpenSimBase so that it will have a MainConsole instance and we can use console commands, setting m_gui to false | |||||
2009-03-10 | * Cleanup and CCC (Code Convention Conformance) | lbsa71 | 1 | -2/+3 | |
2008-11-05 | more startup/initialisation refactoring | MW | 1 | -1/+1 | |
2008-11-05 | Moved most of the configuration fields from Opensimbase to their own ↵ | MW | 1 | -1/+1 | |
Class... Framework/ConfigSettings. | |||||
2008-06-04 | Formatting cleanup, minor refactoring, svn properties. | Jeff Ames | 1 | -8/+8 | |
2008-06-01 | * Fix build break by eliminating remaining IScenePermissions references - ↵ | Justin Clarke Casey | 1 | -2/+2 | |
must remember to nant clean * Hook all server startups into base opensim server startup method | |||||
2008-06-01 | * Move log version printing up into BaseOpenSimServer | Justin Clarke Casey | 1 | -1/+1 | |
2008-06-01 | * Refactor: Split opensim background server into a separate class | Justin Clarke Casey | 1 | -39/+36 | |
2008-05-28 | * Put in stubs for "load-oar" command, including ultra-primitive temporary ↵ | Justin Clarke Casey | 1 | -3/+3 | |
tar loading code * Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it | |||||
2008-05-26 | * Break out baby archiving code into separate class ready for async asset ↵ | Justin Clarke Casey | 1 | -54/+2 | |
requesting * No user functionality yet | |||||
2008-05-26 | * Extract and boil down necessary texture UUIDs for an archive of the scene ↵ | Justin Clarke Casey | 1 | -1/+14 | |
prims * no user functionality yet | |||||
2008-05-25 | Update svn properties. Formatting cleanup. | Jeff Ames | 1 | -20/+20 | |
2008-05-24 | * Refactor: Change previous commits Object methods to SceneObject methods ↵ | Justin Clarke Casey | 1 | -0/+6 | |
instead, on the basis that this is less likely to cause confusion with c#'s base object type | |||||
2008-05-24 | * Get the xml2 entities serialization representation in the archiver module | Justin Clarke Casey | 1 | -5/+51 | |
* Not yet reusing serialization module - this will happen in the future * No user functionality yet | |||||
2008-05-22 | * Plug in stubbed out archiver module | Justin Clarke Casey | 1 | -24/+23 | |
2008-05-20 | Add copyright notices. | Jeff Ames | 1 | -3/+28 | |
Fix spelling typo (Thanks ChrisDown for pointing this out) | |||||
2008-05-11 | * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵ | Adam Frisby | 1 | -2/+0 | |
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this]) | |||||
2008-05-09 | Update svn properties. | Jeff Ames | 1 | -48/+48 | |
2008-05-08 | * Some refactorings. | Adam Frisby | 1 | -0/+48 | |
* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module. |