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My fork of OpenSim for IG and DG, called SledjChisl.
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PacketPool.cs
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2008-08-08
Patch #9160
Melanie Thielker
1
-40
/
+1
2008-05-14
More formatting cleanup.
Jeff Ames
1
-1
/
+1
2008-05-14
Formatting cleanup.
Jeff Ames
1
-1
/
+1
2008-05-01
* Breaking all the code, breaking all the code..!
Adam Frisby
1
-2
/
+2
2008-04-29
* Spring cleaning.
Adam Frisby
1
-39
/
+37
2008-04-21
* Optimised using statements and namespace references across entire project (...
Adam Frisby
1
-7
/
+8
2008-03-20
Added back a fix that lbsa71 did aqes ago to fix a buffer overflow in the pac...
MW
1
-1
/
+2
2008-03-18
Formatting cleanup.
Jeff Ames
1
-10
/
+10
2008-03-18
Formatting cleanup.
Jeff Ames
1
-26
/
+26
2008-03-05
* Removed more compiler warnings, dead code, etc.
Adam Frisby
1
-0
/
+2
2008-03-04
Merged 3Di code that provides scene and avatar serialization, and plugin supp...
Johan Berntsson
1
-43
/
+61
2008-01-10
Whitespace cleanup.
Jeff Ames
1
-3
/
+3
2008-01-03
Packet recycling has been temporarily disabled to avoid the performance probl...
Johan Berntsson
1
-0
/
+5
2008-01-02
Fixed buffer overrun bug in ZeroDecodeCommand
Johan Berntsson
1
-2
/
+23
2008-01-02
* Fixed an issue where the PacketPool would ZeroDecodeCommand into a too smal...
lbsa71
1
-1
/
+2
2007-12-28
Patch from Johan: LibSL updated to the latest revision (1568) and all packets...
Adam Johnson
1
-0
/
+131