| Commit message (Collapse) | Author | Files | Lines |
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array indexes all over the place
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scenepresence)
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reporting stats. The bug was caused by the current process threads which can return null references.
Test Plan: Tested on windows using opensim standalone and the json stats.
Reviewers: rlouden, ssirigam, clattin, martin, kboswell
Reviewed By: rlouden, ssirigam, clattin, martin, kboswell
Differential Revision: http://cr.irl.ucf.edu/D277
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reporting stats. The bug was caused by the current process threads which can return null references.
Test Plan: Tested on windows using opensim standalone and the json stats.
Reviewers: rlouden, kboswell, clattin, martin, ssirigam
Differential Revision: http://cr.irl.ucf.edu/D277
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AssemblyVersion("0.8.2.*")
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repository is now the master branch from OpenSim).
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BlockingCollection.Take() to propogate if the running thread checked IsRunning before the stop thread set it and disposed of the canellation source.
Looks to address http://opensimulator.org/mantis/view.php?id=7453
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readability is overrated. Also add a (hardcoded) password.
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exception because the cancellation source was not recreated.
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commit 8e1e8a0
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conference code use a generic JobEngine class rather than 4 slightly different copy/pasted versions.
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fail for container specification.
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thread and run work in the jobengine from Watchdog to a WorkManager class.
This is to achieve a clean separation of concerns - the watchdog is an inappropriate place for work management.
Also adds a WorkManager.RunInThreadPool() class which feeds through to Util.FireAndForget.
Also switches around the name and obj arguments to the new RunInThread() and RunJob() methods so that the callback obj comes after the callback as seen in the SDK and elsewhere
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loglevel, in common with similar commands.
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inside Watchdog.RunJob() (renamed from RunWhenPossible) and generalize them.
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instead of letting it terminate the simulator...
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loglevel <level>".
Defaults to 0
Level 1 currently does verbose logging about every queued and processed job.
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running rather than as a fire and forget.
Experiment to see if serializing attachment rez and send initial data jobs improves other parts of sim performance.
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during root agent entry to a region improves perf rather than always attempting to execute everything concurrently
Job engine is controlled via "debug jobengine start|stop|status".
Can only currently be enabled and disabled dynamically at runtime.
Currently only applies to code sending initial region data (objects, other avatar data) to a client.
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threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects.""
Fix for break in next commit
This reverts commit 376fab140227e92dbd841436509a97b87c9e7792.
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threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects."
This reverts commit af286d5fcb688e8b64202b6deca4f249e9a2b6b8.
Issue with Jenkins builds
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Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects.
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char and not literal 'c'
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In relation to http://opensimulator.org/mantis/view.php?id=7317
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a threadpool) via Watchdog.RunInThread() rather than Util.RunThreadNoTimeout()
The functionality is the same but this allow us to monitor such tasks via "show threads" and abort them for test purposes, etc.
Also extends thread names to provide more info (e.g. SendInitialDataToClient says what client the task is for).
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This adds the "show stats", "stats record", etc. commands and information on available Threadpool threads, etc.
It also adds the Watchdog which logs warnings if time between executions is unexpectedly large.
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queues")"
Fixes http://opensimulator.org/mantis/view.php?id=7280
It can't be done this way because the stats data needs to show up on the console at all log levels, not just debug.
But this means setting it to log at fatal, which is not appropriate for this stuff in the log.
I understand the desire but this has to be done some other way, perhaps by (yet another) config parameter.
Also, this was already being done with the ClientStatsReport but that also should be done in another way, I think.
This reverts commit 5d534127663899cd5592c865b1d00855fce25854.
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places.
Easier to read and analyze, and probably still too much detail (1 dp would probably be fine)
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Despite the comments in the code, it appears that the issue where the .NET performance counter was wrongly idle time time on Mono was fixed in 2009.
https://bugzilla.novell.com/show_bug.cgi?id=468625
Which means that the workaround is no longer necessary and produces bad results instead.
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In commit e6080a38 (Wed Mar 19 00:29:36 2014) I renamed this from "debug stats record start|stop"
Unfortunately, I didn't do this fully so before this commit "stats record start|stop" will report a usage failure with the old debug text.
Unfortunately this is in the 0.8 release. The workaround is to repeat the last command twice (e.g. "stats record start start")
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These have the format server.thread.<thread-name>
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from debug to general command category
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that stat.
For example, scene.test.RootAgents will show only the RootAgents stat in the scene named "test"
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Thanks to Kira for this patch from http://opensimulator.org/mantis/view.php?id=6845
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all the various numbers that have been added to the console output.
Break out EventHistogram from CounterStat.
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Add 'callback' query parameter to managed stats return to return function
form of JSON data.
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Disabled by default. Enable by setting
[Startup]ManagedStatsRemoteFetchURI="Something"
and thereafter "http://ServerHTTPPort/Something/" will return all the managed
stats (equivilent to "show stats all" console command).
Accepts queries "cat=", "cont=" and "stat=" to specify statistic category,
container and statistic names. The special name "all" is the default and returns
all values in that group.
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