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path: root/OpenSim/Framework/Monitoring/StatsManager.cs (follow)
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* Modify StatsManager so console command "show stats category container"Robert Adams2013-02-241-5/+24
| | | | only outputs the statistics in the specified container in the category.
* Use SortedDictionary in StatsManager instead of regular Dictionary so stats ↵Dan Lake2013-02-141-20/+20
| | | | will interate and print in a defined order
* refactor: Move stat classes out of StatManager and into their own files for ↵Justin Clark-Casey (justincc)2012-11-161-260/+0
| | | | clarity.
* Add a first draft mechanism for the IncomingPacketsProcessedStat to show the ↵Justin Clark-Casey (justincc)2012-11-161-3/+136
| | | | | | delta over time. The chief motivation for this is to be able to tell whether there's any impact on incoming packet processing from enabling extra packet pooling.
* Make PacketPool class stats pull stats instead of push stats so they can be ↵Justin Clark-Casey (justincc)2012-11-151-4/+10
| | | | lifted up into LLUDPServer and be distiguished by scene name
* Make it possible to turn the base UDP object packet pools on and off whilst ↵Justin Clark-Casey (justincc)2012-10-231-13/+1
| | | | | | running via the "debug lludp pool <on|off>" console command. For debug purposes. This does not currently apply to the higher LLUDP packetpool.
* Add object count stats for new IncomingPacket and UDPPacketBuffer pools if ↵Justin Clark-Casey (justincc)2012-10-231-6/+69
| | | | | | | | they are enabled. Add count stats for existing LLUDP pool. This introduces a pull stat type in addition to the push stat type. A pull stat takes a method on construction which knows how to update the stat on request. In this way, special interfaces for pull stat collection are not necessary.
* Fix percentage stats to multiply by 100. Adjust container name for ↵Justin Clark-Casey (justincc)2012-10-121-2/+2
| | | | packetpool stats.
* Fix build break by moving OpenSim.Framework.Console back below HttpServer in ↵Justin Clark-Casey (justincc)2012-10-121-2/+1
| | | | | | the build order. Luckily, it turns out Framework.Monitoring doesn't need to reference Console directly.
* Fix packetpool for ImprovedTerseObjectUpdate packets.Justin Clark-Casey (justincc)2012-10-111-3/+13
| | | | | These were neither being returned or in many places reused. Getting packets from a pool rather than deallocating and reallocating reduces memory churn which in turn reduces garbage collection time and frequency.
* Extend "show stats" command to "show stats [list|all|<category name>]"Justin Clark-Casey (justincc)2012-10-111-19/+174
| | | | | | This allows different categories of stats to be shown, with options to list categories or show all stats. Currently categories are scene and simulator and only a very few stats are currently registered via this mechanism. This commit also adds percentage stats for packets and blocks reused from the packet pool.
* Add generic PercentageStat.Justin Clark-Casey (justincc)2012-10-041-2/+33
| | | | Not yet used.
* Add experimental "slow frames" stat, available in "show stats" and via the ↵Justin Clark-Casey (justincc)2012-10-041-0/+114
| | | | | | | | | monitoring module. This increments a SlowFrames counter if a frame takes over 120% of maximum time. This commit also introduces a generic OpenSim.Framework.Monitoring.Stat which is available to any code that wants to register a statistic. This is more granualar than asking objects to create their own reports. At some point this will supersede earlier IMonitor and IAlert facilities in MonitoringModule which are only available to scene code.
* Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.Justin Clark-Casey (justincc)2012-07-251-0/+65
This better reflects the long-term purpose of that project and matches Monitoring modules.