| Commit message (Collapse) | Author | Age | Files | Lines |
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catch) so show in on show stats. Disable ServerStatsCollector by default, since most don't use it, Adicionally it uses shared framework performance counters system that may be affected if a region crashs
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readability is overrated. Also add a (hardcoded) password.
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This adds the "show stats", "stats record", etc. commands and information on available Threadpool threads, etc.
It also adds the Watchdog which logs warnings if time between executions is unexpectedly large.
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places.
Easier to read and analyze, and probably still too much detail (1 dp would probably be fine)
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Despite the comments in the code, it appears that the issue where the .NET performance counter was wrongly idle time time on Mono was fixed in 2009.
https://bugzilla.novell.com/show_bug.cgi?id=468625
Which means that the workaround is no longer necessary and produces bad results instead.
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Also round this and ProcessMemory to three decimal places in common with other memory stats.
I believe leaving out such minor info makes stats easier to read
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rate" since this is more generally meaningful
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accidentally != null rather than == FireAndForgetMethod.SmartThreadPool
Due to another check this had no practical effect
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server.network.HTTPRequestsMade in "show stats all"
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"show stats server"
Also puts these and previous builtin threadpool stats in the "threadpool" stat container rather than "processor"
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This was the original intention with these stats, as I didn't believe they would be useful to ordinary users if everything is working as it should.
Please amend if this is an issue.
Just for now, levels actually have no impact on what is displayed via the "show stats" command.
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simulator console
This means the "show stats" command is now active on the robust console.
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