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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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Framework
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Monitoring
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JobEngine.cs
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2015-02-25
On shutdown (job engine stop), don't allow the ObjectDisposedException on Blo...
Justin Clark-Casey (justincc)
1
-2
/
+13
2015-02-04
Fix bug in JobEngine where an attempt to restart after stop would trigger an ...
Justin Clark-Casey (justincc)
1
-1
/
+2
2015-01-12
Add the missing deleted and re-added JobEngine class from the previous commit...
Justin Clark-Casey (justincc)
1
-0
/
+329
2015-01-12
Make the performance controlling job processing threads introduced in confere...
Justin Clark-Casey (justincc)
1
-320
/
+0
2014-11-25
refactor: Move methods to start a monitored thread, start work in its own thr...
Justin Clark-Casey (justincc)
1
-1
/
+1
2014-11-25
Change jobengine logging command to "debug jobengine log <int>" rather than l...
Justin Clark-Casey (justincc)
1
-7
/
+6
2014-11-25
If an exception makes it to the top of a JobEngine request, catch and log ins...
Justin Clark-Casey (justincc)
1
-1
/
+10
2014-11-25
Add loglevel to jobengine that can be controlled via "debug jobengine logleve...
Justin Clark-Casey (justincc)
1
-6
/
+26
2014-11-25
Add experimental job engine to see if queueing some existing async work durin...
Justin Clark-Casey (justincc)
1
-69
/
+75
2014-09-04
Make LLUDP output queue refill thread active by default, since load tests hav...
Justin Clark-Casey (justincc)
1
-1
/
+1
2014-08-19
Add clientstack.<scene>.OQRERequestsWaiting stat
Justin Clark-Casey (justincc)
1
-0
/
+19
2014-08-19
Add experimental OutgoingQueueRefillEngine to handle queue refill processing ...
Justin Clark-Casey (justincc)
1
-0
/
+267