aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/MapAndArray.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang1-6/+6
2019-01-14a few more changes to texturesentry handling on libomv and osUbitUmarov1-0/+2
2019-01-06more changes on scenegraph etcUbitUmarov1-19/+9
2019-01-06change mapandarray array update timeUbitUmarov1-21/+25
2017-01-05Massive tab and trailing space cleanupMelanie Thielker1-6/+6
2010-09-18Add m_syncRoot lock to MapAndArray.ContainsKey(), as discussed with jhurlimanJustin Clark-Casey (justincc)1-2/+3
Though this is actually thread-safe on .net 4.0 and mono today, the .net sdk states that Dictionary instance members are not guaranteed thread-safe
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman1-0/+188
MapAndArray collection