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path: root/OpenSim/Framework/MapAndArray.cs (unfollow)
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2019-01-14a few more changes to texturesentry handling on libomv and osUbitUmarov1-0/+2
2019-01-06more changes on scenegraph etcUbitUmarov1-19/+9
2019-01-06change mapandarray array update timeUbitUmarov1-21/+25
2017-01-05Massive tab and trailing space cleanupMelanie Thielker1-6/+6
2010-09-18Add m_syncRoot lock to MapAndArray.ContainsKey(), as discussed with jhurlimanJustin Clark-Casey (justincc)1-2/+3
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman1-0/+188