| Commit message (Collapse) | Author | Files | Lines |
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UUID.
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Redirection of the RootFolder property is still todo. This compiles but probably inventory will be inconsistent.
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LICENSE.txt.
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* unfortunately, while the client requires uuids and we want to be able to have arbitrary string ids, these cannot be kept in sync
* I think the problems last time were due to a serialization change
* So the major inteface version has been bumped to take care of any lingering issues here.
* This means that region servers beyond this revision can only connect to similarly uptodate grid services, and vice versa
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OSP resolver, and the caching of the uuid seperate from the string that is a UUID.
Change this behavior back to something that ensures the data for the 2 is the same.
Put the 2 unit tests that depend on the new behavior into ignore state.
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* Automatic properties are only supported after .Net 2.0, causing these to fail when building via nant on Windows (and probably visual c# 2005 too)
* Hopefully these can be used once building support in Visual C# 2005 is dropped.
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profile and hashed UUID to represent the user
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* Make public variables properties instead, as there is a difference
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as UUIDs
* All existing functionality should be unaffected.
* Database schemas have not been changed.
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* This is done on the inventory archiver module directly rather than Scene.EventManager - the module seems the more appropriate location
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InventoryFolderBase
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Contains a migration. May contain nuts.
Please back up your inventory data store. This revision changes the interface
version!! No older regions can connect to these new UGAIM, and the new regions
can't connect to the old UGAIM. Fixes a long-standing issue of permissions loss
Currently persisted on MySQL only.
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attribute as that was a left over of an nhibernate approach that
isn't used in the current nhibernate code anyway.
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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some proxy object optimizations.
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Thanks A_Biondi and Melanie!
* This builds but might not work. JustinCC will examine.. it may work out of the box.
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* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
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Please adjust your editors to not use hard tabs.
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* On standalone, folders (and their items) should now be persistently deleted on trash emptying, as well as immediate child items
* An implementation for grid mode will follow.
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(this took a while to run).
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* wrap fields as Properties
* rename some fields/properties to more sensible names
* set style to PropName to match more standard C# approach
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InventoryItemBase into seperate .cs files 1 per class
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than just the root child folders
* This may resolve some current problems with non root child folders on standalone installations.
* A fix for the same problem in grid mode will come soon.
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* shortened references
* Removed redundant 'this'
* Normalized EOF
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subfolders work, moving folders works.
Tested only in MYSQL, but may work in MSSQL and sqlite.
Probably not working in standalone mode.
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notice of doom
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no root folder is found and it makes the user server wait longer for the
inventory server to do its work.
From Justin Casey (IBM)
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grid, so likely to have problems on a larger grid with more people?
To use , both the user server and Inventory server need to be running this latest revision. (older regions should be able to still be used, just the user won't have inventory on them). Also and HERE IS THE BIG BREAK ISSUE, currently, so that the initial inventory details for a user are added to the inventory db , you need to recreate the accounts using the user server "create user" feature. It should be quite easy to manual populate the inventory database instead but I someone else will need to look into that) Also I've only tested using SQLite as the database provider, there is a Mysql inventory provider but I don't know if it works (SQLite is set as default, so you will need to change it in the inventory server config.xml)
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InevntoryServer
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* Shortened type references
* Removed redundant 'this' qualifier
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Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
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* Moved InventoryData to Framework.Types/InventoryItemBase.cs
* Moved UserData to Framework.Interfaces/IUserData.cs
* Moved UserProfileData to Framework/Types/UserProfileData.cs
* Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round)
* Changed some namespaces to reflect file structure
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Tleiades patch 444 and 445.
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