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2009-04-08* Make it possible to store creator strings in user inventory items as well ↵Justin Clarke Casey1-4/+29
as UUIDs * All existing functionality should be unaffected. * Database schemas have not been changed.
2009-02-17* Establish InventoryArchiveSaved event for unit testsJustin Clarke Casey1-1/+1
* This is done on the inventory archiver module directly rather than Scene.EventManager - the module seems the more appropriate location
2009-02-11* Establish a common InventoryNodeBase class from InventoryItemBase and ↵Justin Clarke Casey1-32/+2
InventoryFolderBase
2008-11-14Add group permissions to agent inventory.Melanie Thielker1-0/+11
Contains a migration. May contain nuts. Please back up your inventory data store. This revision changes the interface version!! No older regions can connect to these new UGAIM, and the new regions can't connect to the old UGAIM. Fixes a long-standing issue of permissions loss Currently persisted on MySQL only.
2008-10-21Set a default creation date on inventory and task inventory itemsMelanie Thielker1-0/+6
2008-09-12reformat spacing on some property declarations. Take away the virtualSean Dague1-73/+33
attribute as that was a left over of an nhibernate approach that isn't used in the current nhibernate code anyway.
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-13/+13
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-06-25make lots of properties virtual, which lets nhibernate doSean Dague1-20/+20
some proxy object optimizations.
2008-05-16Formatting cleanup.Jeff Ames1-10/+10
2008-04-30* Long awaited patch from A_Biondi Mantis 923. Kept alive by Melanie. ↵Teravus Ovares1-9/+109
Thanks A_Biondi and Melanie! * This builds but might not work. JustinCC will examine.. it may work out of the box.
2008-04-29* Spring cleaning.Adam Frisby1-118/+79
* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
2008-04-24replace hard tabs with 4 spaces to be consistant in the source.Sean Dague1-78/+78
Please adjust your editors to not use hard tabs.
2008-04-23* Implement proper emptying of trashcan on standaloneJustin Clarke Casey1-2/+0
* On standalone, folders (and their items) should now be persistently deleted on trash emptying, as well as immediate child items * An implementation for grid mode will follow.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-3/+0
(this took a while to run).
2008-04-07Refactor InventoryItemBase to do the following:Sean Dague1-13/+132
* wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach
2008-04-07break out the 5 classes that were Sean Dague1-197/+0
InventoryItemBase into seperate .cs files 1 per class
2008-03-28* Send full inventory folder skeleton to standalone client logins rather ↵Justin Clarke Casey1-0/+8
than just the root child folders * This may resolve some current problems with non root child folders on standalone installations. * A fix for the same problem in grid mode will come soon.
2008-03-18Formatting cleanup.Jeff Ames1-26/+26
2007-12-31Correctly output library inventory folder type and version informationJustin Clarke Casey1-2/+2
2007-12-27* Optimized usingslbsa711-1/+1
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-15Grid Inventory feature upgrade: renaming folders should now be correct, ↵Brian McBee1-0/+6
subfolders work, moving folders works. Tested only in MYSQL, but may work in MSSQL and sqlite. Probably not working in standalone mode.
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-1/+1
notice of doom
2007-12-08This patch fixes mantis 105. Basically, it stops the index exception whenSean Dague1-2/+2
no root folder is found and it makes the user server wait longer for the inventory server to do its work. From Justin Casey (IBM)
2007-12-01Initial working Grid Inventory server. Only been tested on a very small ↵MW1-0/+19
grid, so likely to have problems on a larger grid with more people? To use , both the user server and Inventory server need to be running this latest revision. (older regions should be able to still be used, just the user won't have inventory on them). Also and HERE IS THE BIG BREAK ISSUE, currently, so that the initial inventory details for a user are added to the inventory db , you need to recreate the accounts using the user server "create user" feature. It should be quite easy to manual populate the inventory database instead but I someone else will need to look into that) Also I've only tested using SQLite as the database provider, there is a Mysql inventory provider but I don't know if it works (SQLite is set as default, so you will need to change it in the inventory server config.xml)
2007-11-01* Diuerse beavtificatemslbsa711-12/+8
2007-10-31* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa711-0/+0
2007-10-31set svn:eol-styleJeff Ames1-273/+273
2007-10-30Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax1-1/+29
InevntoryServer
2007-10-30* Optimized usingslbsa711-1/+18
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-228/+228
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-08Applied patch 485, inventory patch from tleiades (thanks again).MW1-3/+2
2007-10-06Applied Patch 473, Inventory Patch from Tleiades (many thanks).MW1-0/+7
2007-10-05== The "right name and place" commit ==lbsa711-2/+2
* Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
2007-09-27Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa711-24/+9
Tleiades patch 444 and 445.
2007-09-27* Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa711-9/+24
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-08-16Taking Prims (SceneObjectGroups) in and out of inventory should now work and ↵MW1-0/+6
if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
2007-07-27Should now have version 0.1 of our new ruth default avatar. At the moment, ↵MW1-1/+5
you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon. We also need better clothing for the new ruth and to edit the body shape. To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
2007-07-25Added the default shape to the OpenSim library. Now need to get the new ruth ↵MW1-0/+8
into asset format and add that.
2007-07-25Start of the OpenSim library , for now only contains a few textures. MW1-1/+1
2007-07-22* Some work in progress code: Inventory cache, start of inventory ↵MW1-3/+10
server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-16changed to native line ending encodingSean Dague1-197/+197
2007-07-11More work on UserProfile and inventory cache (still currently not enabled).MW1-3/+3
Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims.
2007-07-11updated libsecondlife.dll to a 1.18 version (from the libsecondlife aditi ↵MW1-0/+12
branch, so when they have a trunk version that is 1.18 ready, best to update again). Started some work on a userProfile/inventory cache.
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-2/+0
* added some licensing info