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* Major change in the way inventory is downloaded: added a method throughout ↵Diva Canto2015-05-071-1/+3
| | | | IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is.
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-3/+3
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* * Spring cleaning.Adam Frisby2008-04-291-1/+1
| | | | | * Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-2/+0
| | | | (this took a while to run).
* * Reduce publicly exposed fields on InventoryCollection, which was causing ↵Justin Clarke Casey2008-04-111-42/+3
| | | | | | | | | duplicate sets of inventory data to be sent over the grid * Won't actually fix anything, since we were handling the problem anyway * Also add more doc, fix up debugging messages, etc
* * Change inventory async response deliver to deliver all items and folders ↵Justin Clarke Casey2008-04-111-0/+3
| | | | | | | | at once, rather than each individual * This is required in order to work towards eliminating some inventory race conditions and to better deal with situations where a grid inventory server is slow or not responding.
* refactor of InventoryCollection for good measureSean Dague2008-04-071-7/+34
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* break out the 5 classes that were Sean Dague2008-04-071-0/+53
InventoryItemBase into seperate .cs files 1 per class