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2015-05-07Major change in the way inventory is downloaded: added a method throughout ↵Diva Canto1-1/+3
IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is.
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-3/+3
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-04-29* Spring cleaning.Adam Frisby1-1/+1
* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-2/+0
(this took a while to run).
2008-04-11* Reduce publicly exposed fields on InventoryCollection, which was causing ↵Justin Clarke Casey1-42/+3
duplicate sets of inventory data to be sent over the grid * Won't actually fix anything, since we were handling the problem anyway * Also add more doc, fix up debugging messages, etc
2008-04-11* Change inventory async response deliver to deliver all items and folders ↵Justin Clarke Casey1-0/+3
at once, rather than each individual * This is required in order to work towards eliminating some inventory race conditions and to better deal with situations where a grid inventory server is slow or not responding.
2008-04-07refactor of InventoryCollection for good measureSean Dague1-7/+34
2008-04-07break out the 5 classes that were Sean Dague1-11/+15
InventoryItemBase into seperate .cs files 1 per class
2008-04-02changing more references to OpenSim.DataSean Dague1-1/+1
2008-03-18Formatting cleanup.Jeff Ames1-30/+26
2008-01-15* Mother of all commits:Adam Frisby1-1/+1
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-08* Switched over to RegionProfileData from using RegionInfo because ↵Teravus Ovares1-1/+4
RegionInfo was missing the httpURI on the MessageService. * Fixed some code, added a method.
2008-01-07* More message server methodsTeravus Ovares1-0/+1
2008-01-07* Adding More to the MessageServer classes.Teravus Ovares1-10/+12
* Don't forget to prebuild
2007-12-30* Fixed References in Prebuild so the project compilesTeravus Ovares1-15/+10
* Added Friends List methods to IUserData interface * Created Stub friendslist Database Methods
2007-12-27* Optimized usingslbsa711-4/+3
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-11added copyright noticesJeff Ames1-0/+28
2007-12-08set svn:eol-styleJeff Ames1-25/+25
2007-12-07* All remoting calls are now using Serializable valuesTeravus Ovares1-0/+25
* There's still goofyness though, because other regions are denying child agent avatar. * Still more debugging required.