Commit message (Collapse) | Author | Files | Lines | ||
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2019-05-19 | Dump OpenSim 0.9.0.1 into it's own branch. | onefang | 1 | -21/+73 | |
2018-11-25 | remove a dev only conditional on lludp handlers; change parcel lists updates ↵ | UbitUmarov | 1 | -1/+1 | |
a bit; | |||||
2017-05-14 | clear land object on delete | UbitUmarov | 1 | -0/+2 | |
2017-01-05 | Massive tab and trailing space cleanup | Melanie Thielker | 1 | -16/+16 | |
2016-11-03 | Initial update to OpenSim 0.8.2.1 source code. | David Walter Seikel | 1 | -0/+2 | |
2015-12-15 | replace GetNearestPoint... funtions | UbitUmarov | 1 | -0/+4 | |
2015-12-14 | calculate land startpoint, endpoint and center estimate when it is updated, ↵ | UbitUmarov | 1 | -6/+9 | |
it not every time they are needed | |||||
2015-11-22 | Changes to LandObject/ILandObject to support importing OARs with different ↵ | Jak Daniels | 1 | -2/+45 | |
Region sizes to the destination region. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt> | |||||
2014-07-30 | missing file in commit 5fe1f878372b5490304a2ad7c0a41293ae36aaa0 | UbitUmarov | 1 | -1/+1 | |
2014-04-12 | Add per-user checking to PrimLimitsModule | Dev Random | 1 | -0/+1 | |
Signed-off-by: Melanie <melanie@t-data.com> | |||||
2013-12-11 | Committing the Avination Scene Presence and related texture code | Melanie | 1 | -0/+1 | |
- Parts of region crossing code - New bakes handling code - Bakes now sent from sim to sim without central storage - Appearance handling changes - Some changes to sitting - A number of unrelated fixes and improvements | |||||
2013-01-03 | check land permitions on sit target for unscripted sits | UbitUmarov | 1 | -0/+1 | |
2012-03-22 | Rework Diva's patch to simplify it | Melanie | 1 | -0/+1 | |
2012-03-22 | Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY ↵ | Melanie | 1 | -2/+0 | |
DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch." This reverts commit 6146e7ef258b10888ad7464b72b75cca701e02c9. | |||||
2012-03-22 | Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. ↵ | Diva Canto | 1 | -0/+2 | |
Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch. | |||||
2012-02-02 | Replace ParcelAccessEntry with a new struct, LandAccessEntry, which more | Melanie | 1 | -2/+2 | |
accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts) | |||||
2012-02-02 | Make ban, eject, freeze and the scripted versions of those work. | Melanie | 1 | -2/+2 | |
2012-01-25 | llGetParcelMusicURL implementation ↵ | Pixel Tomsen | 1 | -0/+6 | |
http://wiki.secondlife.com/wiki/LlGetParcelMusicURL Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
2011-05-14 | refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() ↵ | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
instance methods since it didn't make sense to use anything other than the instance themselves. | |||||
2011-04-06 | Improve previous ILandObject method doc. | Justin Clark-Casey (justincc) | 1 | -2/+6 | |
For test code, take a part name prefix when creating objects, so that these can be more easily identified in the logs | |||||
2011-04-06 | Add method doc to some land bitmap methods in ILandObject. | Justin Clark-Casey (justincc) | 1 | -0/+18 | |
Also changes prim count tests to use the correct upper region bounds, though the method actually ignores the overage. | |||||
2011-04-05 | remove now unused individual LandData prim counts. | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc. This is probably why prim counts were being done there in the first place. | |||||
2011-03-26 | Add test for PCM taint. This currently fails due to unexpected behaviour of ↵ | Justin Clark-Casey (justincc) | 1 | -0/+112 | |
SceneGraph.ForEachSOG(). This will be corrected soon. Also adds lots of temproarily debug logging |