aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/ILandChannel.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* osSetParcelDetails: add more land update codeUbitUmarov2017-07-121-0/+1
|
* find parcels by GlobalID.. well most timeUbitUmarov2017-05-131-0/+2
|
* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-3/+3
|
* MESS: changes in MakeRootAgent and CompleteMovement reordering things.UbitUmarov2014-07-311-0/+2
| | | | | | Added sending of land overlay and parcel information. This in order to only send avatar related information after having its position well defined and on the right parcel. THIS MAY STILL BE BAD :)
* Add ILandChannel.GetLandObject(Vector3 position) as this is a very common ↵Justin Clark-Casey (justincc)2013-03-141-0/+7
| | | | | | input to GetLandObject() This conforms to the existing ILandChannel.ParcelsNearPoint() method
* remove now unused individual LandData prim counts.Justin Clark-Casey (justincc)2011-04-051-1/+0
| | | | | However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc. This is probably why prim counts were being done there in the first place.
* Start using IPrimCounts populated by PrimCountModule instead of LandData ↵Justin Clark-Casey (justincc)2011-03-251-0/+91
counts populated by LandManagementModule. In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci Counts are showing odd behaviour at the moment, this will be addressed shortly.