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* Merge branch 'master' into careminsterMelanie2012-01-211-0/+5
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| * Telehub Support:BlueWall2012-01-201-0/+5
| | | | | | | | Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.
* | Merge branch 'master' into careminsterMelanie2012-01-161-0/+8
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| * Remove monocov and other obsolete nant build targets.Justin Clark-Casey (justincc)2012-01-161-0/+8
| | | | | | | | | | monocov was a code coverage attempt 3 years ago which no longer works. other removed targets have been commented out or unused for a very long time
* | Merge branch 'master' into careminsterMelanie2011-12-101-0/+3
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| * Implement handler for TeleportCancel inbound packetMelanie2011-12-101-0/+3
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* | Merge branch 'master' into bigmergeMelanie2011-12-081-0/+6
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * On a new client circuit, send the initial reply ack to let the client know ↵Justin Clark-Casey (justincc)2011-12-081-0/+6
| | | | | | | | | | | | | | | | | | it's live before sending other data. This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before. This may stop some avatars appearing grey on login. This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
| * Convert SendKillObject to take a list of uint rather than sending oneMelanie2011-11-061-1/+1
| | | | | | | | packet per prim. More to come as we change to make use of this.
* | Implement ChangeInventoryItemFlagsPacket handlingMelanie2011-12-041-0/+2
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* | Merge commit '120114e96becc6fee1311300359dcefaf4013c0e' into bigmergeMelanie2011-10-251-2/+2
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| * refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter ↵Justin Clark-Casey (justincc)2011-10-171-2/+2
| | | | | | | | without a getter
* | Merge commit 'aa19ccf65c9cd235e0ba941e9832c5240df4412c' into bigmergeMelanie2011-10-251-1/+8
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| * refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it ↵Justin Clark-Casey (justincc)2011-10-141-1/+8
| | | | | | | | sends entity updates (including presence ones), not just prims.
* | Merge commit 'e77c919290e166f19e77f3ef040418dd39f2f5bd' into bigmergeMelanie2011-10-111-2/+1
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
| * Remove usage of Linden packet types from inside Attachments Module and interfaceDan Lake2011-10-031-2/+1
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* | Merge commit 'd358125cac4e01194dae4b1f0bc9afc87e463f76' into bigmergeMelanie2011-10-111-1/+1
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| * Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2011-09-221-1/+1
| | | | | | | | This is moved into ScenePresence for now as a general facility
* | Resolve merge commits, stage 1Tom2011-09-041-3/+3
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| * refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)2011-08-301-1/+1
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| * early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)2011-08-101-1/+1
| | | | | | | | | | this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path. currently implemented in osNpcMoveToTarget(), but none of this is final.
| * When an NPC is created, stop telling neighbouring regions to expect a child ↵Justin Clark-Casey (justincc)2011-08-091-1/+1
| | | | | | | | agent
| * get rid of vestigal move to parametersJustin Clark-Casey (justincc)2011-08-031-1/+1
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| * Fix LLTextBox to work with the updated libOMVMelanie2011-07-231-1/+1
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* | Fix LLTextBox to work with the updated libOMVMelanie2011-07-231-1/+1
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* | Merge branch 'master' into careminster-presence-refactorroot2011-07-051-1/+1
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| * Add an async inventory details sender to respond to FetchInventory packets.Justin Clark-Casey (justincc)2011-07-011-1/+1
| | | | | | | | | | | | | | If a user with a very large inventory right-clicks on their "My Inventory" folder, viewer 1 code will send a massive number of Fetchinventory requests. Even though each is handled asynchronously via a pool thread, the sheer frequency of requests overwhelms the pool and freezes inbound packet handling. This change makes the first Fetchinventory thread also handle subsequent requests, freeing up the other threads. Further efficiencies could be made by handling all the items in a particular FetchInventory request together, rather than separately.
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-06-091-2/+14
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| * HG Landmarks now working.Diva Canto2011-06-031-1/+1
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| * Fill in the new OwnerData field in the LLUDP ScriptDialog message.Justin Clark-Casey (justincc)2011-05-311-1/+13
| | | | | | | | | | If we don't do this then viewer 2.8 crashes. Resolves http://opensimulator.org/mantis/view.php?id=5510
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-05-091-1/+1
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| * The map is seriously broken. This doesn't fix it, but at least provides one ↵Diva Canto2011-05-081-1/+1
| | | | | | | | more piece of data that seems to be required -- agent flags, which seem to be different in Viewer 2. WARNING: changes IClientAPI.
* | Merge branch 'queuetest' into careminster-presence-refactorMelanie2011-04-211-12/+47
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| * Requeue unacknowledged entity updates rather than resend then "as is".Dan Lake2011-04-191-12/+47
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Often, by the time the UDPServer realizes that an entity update packet has not been acknowledged, there is a newer update for the same entity already queued up or there is a higher priority update that should be sent first. This patch eliminates 1:1 packet resends for unacked entity update packets. Insteawd, unacked update packets are decomposed into the original entity updates and those updates are placed back into the priority queues based on their new priority but the original update timestamp. This will generally place them at the head of the line to be put back on the wire as a new outgoing packet but prevents the resend queue from filling up with multiple stale updates for the same entity. This new approach takes advantage of the UDP nature of the Linden protocol in that the intent of a reliable update packet is that if it goes unacknowledge, SOMETHING has to happen to get the update to the client. We are simply making sure that we are resending current object state rather than stale object state. Additionally, this patch includes a generalized callback mechanism so that any caller can specify their own method to call when a packet expires without being acknowledged. We use this mechanism to requeue update packets and otherwise use the UDPServer default method of just putting expired packets in the resend queue.
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-181-18/+26
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| * Fixed the update of items in the priority queue to enable bothMic Bowman2011-04-121-0/+5
| | | | | | | | | | | | types of property updates to be specified. Not sure if one form of property update should supercede another. But for now the old OpenSim behavior is preserved by sending both.
| * First pass at moving object property requests into a queue similarMic Bowman2011-04-121-18/+21
| | | | | | | | | | | | | | | | to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
* | Correct the delegate for classified deletesMelanie2011-04-171-1/+2
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-011-1/+11
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| * Start using IPrimCounts populated by PrimCountModule instead of LandData ↵Justin Clark-Casey (justincc)2011-03-251-1/+11
| | | | | | | | | | | | | | counts populated by LandManagementModule. In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci Counts are showing odd behaviour at the moment, this will be addressed shortly.
| * Implement SendPlacesReplyMelanie2010-12-301-0/+19
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* | Implement SendPlacesReplyMelanie2010-12-301-0/+19
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* | Change the mute list parts of the client interface so that all data is providedMelanie2010-12-241-2/+2
| | | | | | | | to the module
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-231-1/+3
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| * * Re-Adding Scene TimeDilation to Object Update Packets.Teravus Ovares (Dan Olivares)2010-12-231-1/+3
| | | | | | | | | | | | * Added Calculating Time Dilation in the OdePlubin * When multiple object updates are stuffed into one packet, average the time dilation between them as a compromise. * Time Dilation on the update is calculated when the EntityUpdate object is created. The pre-calc-ed TD is stored in the Entity update and used when it goes out on the wire. Previously, it was 1.0 all the time. The time dilation is tied to when the update is created, not when the update is sent.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-211-0/+2
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| * * Adds AbortXfer to the ClientAPI mixTeravus Ovares (Dan Olivares)2010-12-211-0/+2
| | | | | | | | | | | | * Adds an item that checks to see if the top request has been there for longer then 30 seconds without an update and sends an AbortXfer if it encounters one. This allows the client to cancel the Xfer on it's side so you can re-select the prim and get the inventory when it fails the first time. * Some interesting locking... Using NewFiles to lock the rest of them. We'll see how that goes. * The goal of this is to ensure that Xfers are restartable when they fail. The client will not do that on it's own.
| * Revamp the viewer -> banlist packet processing so fix a number of bugs.Melanie2010-12-131-3/+4
| | | | | | | | | | | | | | Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties method that takes a GroupPowers argument to specify what action is to be taken. Also, make the method to set parcel data much more granular. Permissions in a deeded setting should now work.
* | Revamp the viewer -> banlist packet processing so fix a number of bugs.Melanie2010-12-131-3/+4
| | | | | | | | | | | | | | Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties method that takes a GroupPowers argument to specify what action is to be taken. Also, make the method to set parcel data much more granular. Permissions in a deeded setting should now work.
* | Revert "Fix for hanging on "Connecting to region".. caused by packets being ↵Melanie2010-11-051-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | processed before the presence has bound to receive events. Fixed this by adding packets to a queue and then processing them when the presence is ready." This reverts commit 91b1d17e5bd3ff6ed006744bc529b53a67af1a64. Conflicts: OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs