Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Thank you, Melanie for solving: When receiving an ObjectAdd packet, the ↵ | Charles Krinke | 2007-11-01 | 1 | -2/+2 |
| | | | | Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation. | ||||
* | some small changes | MW | 2007-10-31 | 1 | -1/+1 |
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* | * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. | lbsa71 | 2007-10-31 | 1 | -0/+447 |