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2017-02-01Refactor asset handling as per Ubit's suggestionMelanie Thielker1-2/+3
2017-01-30Make negative asset caching actually workMelanie Thielker1-1/+1
Also fixes some merge artefacts in HGAssetBroker where cached assets were requested but not actually used and completely squelch a materials debug message because there is nothing the user can do to fix it anyway.
2016-12-29Add negative caching to flotsam cache. Prevents scripts from hammering the ↵Melanie Thielker1-0/+6
asset server
2016-12-29Actually rename the file, tooMelanie Thielker1-0/+0
2016-12-29Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache ↵Melanie Thielker1-2/+2
is long gone.
2014-01-18minor: Add method doc to IImproveAssetCacheJustin Clark-Casey (justincc)1-1/+25
2013-12-11Committing the Avination Scene Presence and related texture codeMelanie1-0/+1
- Parts of region crossing code - New bakes handling code - Bakes now sent from sim to sim without central storage - Appearance handling changes - Some changes to sitting - A number of unrelated fixes and improvements
2012-12-13add a Check method to flotsamAssetCache, so to check if a asset is inUbitUmarov1-0/+1
cache without actually loading it. Make use limited use of it in avatarfactory textures check. Also on llclientview HandleAgentTextureCached that now should work. Other asset cache modules for now will return false, so are broken. baked textures logic still unchanged. *UNTESTED*
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-14Move the connector for the new asset server to a connectors project. InheritMelanie Thielker1-1/+1
the region module version from this. This enables inter-server connections to reuse connetor code from region modules.
2009-05-10Add some asset cache plumbing. Change the generic cache from UUID to stringMelanie Thielker1-0/+6
keys to allow caching the new crop of URI identified objects.
2009-05-09COmmitting the asset cache skeletonMelanie Thielker1-3/+1
2009-04-05- Add new RegionModulesControllerPlugin to the application modulesHomer Horwitz1-2/+3
- Change several classes to use the new plugin for handling of region-modules (NOTE: No regionmodule is using this yet) - Add necessary prebuild parts (don't forget to runprebuild) Attention: Work in progress. This shouldn't break anything, but you never know...
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-1/+1
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2008-05-01* Rolled back a few changes.Adam Frisby1-1/+1
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-1/+1
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-03-18Formatting cleanup.Jeff Ames1-27/+26
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2007-10-30* Optimized usingslbsa711-1/+1
* Shortened type references * Removed redundant 'this' qualifier
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-1/+29
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa711-5/+1
* 'remove redundant this qualifier' ftw
2007-09-17fixing me some line endingsSean Dague1-11/+11
2007-09-10hooked up sdague new sqlite asset database provider to the old asset system. ↵MW1-0/+11
So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.