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2013-07-27Several major improvements to group (V2) chat. Specifically: handle ↵Diva Canto1-0/+18
join/drop appropriately, invitechatboxes. The major departure from flotsam is to send only one message per destination region, as opposed to one message per group member. This reduces messaging considerably in large groups that have clusters of members in certain regions.
2012-10-06On receiving TaskInventoryAccepted with a destination folder in the binary ↵Justin Clark-Casey (justincc)1-4/+5
bucket slot for RLV, notify the viewer about inventory folder updates. The viewer would not see the folder move without this, either on accept or decline. This commit also updates the TaskInventoryOffered message to better conform with the data LL uses Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail, message is just folder name in single quotes, message is not timestamped. However, folder is not renamed "still #RLV/~<name>". Long term solution is probably not to do these operations server-side. Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2008-11-16Megapatch. Completely remove the multiparameter IM methods. Remove the insecureMelanie Thielker1-4/+2
fromAgentSession field.
2008-11-16GridIMs don't have a (sending) client, which led to a NRE on access.Homer Horwitz1-3/+6
Doesn't use client now in that case.
2008-11-16Introduces the message transfer module. It splits the transfer mechanics offMelanie Thielker1-8/+42
the IM module and makes it into a module of it's own, which can be used by all other modules. Removes some ugly hacks. Refer to the IM module to see how it's used. Also fixes the persistence issue (Mantis #2598)
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-2/+3
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-04-29* Spring cleaning.Adam Frisby1-9/+8
* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-1/+0
(this took a while to run).
2008-03-18Formatting cleanup.Jeff Ames1-29/+25
2008-01-01* You can add and remove a friend in standalone now within the same ↵Teravus Ovares1-13/+27
simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
2007-12-27* Optimized usingslbsa711-5/+3
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-11added copyright noticesJeff Ames1-0/+28
2007-12-09* Added more info to ChildAgentDataUpdate Teravus Ovares1-0/+1
* Added (at sdauge's suggestion) byte[] GetThrottlesPacked(float multiplier)
2007-12-09* Added some inter-region comms glue for allowing sims to chat amongst ↵Teravus Ovares1-0/+23
themsevles about an agent behind the agent's back. * Will be using this glue Tomorrow/today to tell other regions what the agent's draw distance is and what region they're actually in so the region can make decisions on what prim to send, if any.