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path: root/OpenSim/Framework/General/PrimitiveBaseShape.cs (unfollow)
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2007-10-31* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa711-214/+0
2007-10-31set svn:eol-styleJeff Ames1-213/+213
2007-10-30* Optimized usingslbsa711-26/+16
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW1-224/+224
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-0/+28
2007-08-26Another attempt to fix the image sending bug (next week, I intend to rewrite ...MW1-0/+2
2007-08-19Sqlite datastore should now save the textures and extraparams data (used by s...MW1-16/+17
2007-08-15* Added more spinning parts to ComplexObject.lbsa711-9/+24
2007-08-15* Exploring Group/Part from an app perspective.lbsa711-5/+41
2007-08-08* Got SimpleApp working againlbsa711-41/+49
2007-08-06* yet another mini-shape-commitlbsa711-0/+21
2007-08-06* Now we have boxes. Yay!lbsa711-5/+3
2007-08-06* SimpleApp works again:lbsa711-21/+16
2007-08-03* a very small first step with shape wrapperslbsa711-37/+26
2007-07-18Sculpted Prims should now work. MW1-1/+5
2007-07-18More testing some ideas, to find best method for SceneObject Primitive classes. MW1-1/+1
2007-07-18* Added a FileSystemObject to SimpleApplbsa711-28/+46
2007-07-16changed to native line ending encodingSean Dague1-109/+109
2007-07-14Added AddPreCompiledScript method to ScriptManager.MW1-0/+2
2007-07-13Changed simpleApp to use basic physics.MW1-0/+5
2007-07-13inlined packet deserializationlbsa711-29/+0
2007-07-13* ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape inste...lbsa711-1/+30
2007-07-03Today's work on Building support/tools. Think I am slowly getting there. MW1-0/+1
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-5/+0
2007-07-01Just committing this because I want my commit to be on the front page of www....MW1-2/+3
2007-07-01More work on SceneObject/Primitive and building (Linking is a work in progres...MW1-3/+2
2007-07-01Started change to having SceneObject and then that having child Primitives wh...MW1-0/+106