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* * Applying dalien's patches from bug#177 and #179Adam Frisby2007-07-111-0/+2
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* Re-applied dalien patch (#175) and included bin\data with avataranimations.xmllbsa712007-07-091-0/+1
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* Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW2007-07-091-3/+3
| | | | | Disabled CAPS asset uploading as it seems it now crashes the server.
* * Begun work on Primitive Duplication. Not hooked up yet, but theoretically ↵Adam Frisby2007-07-091-0/+2
| | | | could be done so. In practice, more work needs to be done.
* * reverted rev 1200 waiting for info re animations.xml lbsa712007-07-081-1/+0
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* Applied animations patch (#175) submitted by dalienlbsa712007-07-081-0/+1
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* * Added instant message support for the local region. Grid support forthcoming.Adam Frisby2007-07-081-0/+3
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* A bit more work on Building tools/support.MW2007-07-041-0/+3
| | | | | updated Axiom.MathLib.dll.
* Today's work on Building support/tools. Think I am slowly getting there. MW2007-07-031-0/+2
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-039-37/+2
| | | | | * added some licensing info
* More work on SceneObject/Primitive and building (Linking is a work in ↵MW2007-07-011-2/+2
| | | | progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
* Can change the name and description of a prim.MW2007-07-011-0/+3
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* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-0/+2
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* MAJOR IP RESTRUCTURINGlbsa712007-07-011-3/+4
| | | | | | * moving towards IPEndPoints all over the place * trying to make the internal/external division
* Fixed SimpleApp - aka thankgoditssundaycommitlbsa712007-07-011-1/+1
| | | | | | | | | | | | | | * Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins
* *Added UUIDNameRequest packet support (untested, but should work -- at least ↵mingchen2007-06-281-0/+4
| | | | | | | in sandbox mode) *Various small renamings
* Finished removing the old scripting code, Scene.Scripting.cs and ↵MW2007-06-282-83/+0
| | | | OpenSim.Framework.Interfaces.Scripting.
* Some work on restructuring the namespaces / project names. Note this doesn't ↵MW2007-06-2711-0/+681
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.