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2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW8-837/+0
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29Started the process of cleaning up AssetCache and moving most of the code ↵MW1-0/+28
into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
2007-10-28Added preliminary support for sitting on primsJeff Ames1-1/+5
2007-10-24Preparing for grid wide assetsTleiades Hax1-1/+0
2007-10-19* Major structural change: Begun converting Events to use (caller, args) ↵Adam Frisby1-1/+101
syntax to conform with .NET guidelines. * OnChatFromViewer has been converted as an example. * Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
2007-10-19get rid of all the ^M line endingsSean Dague1-57/+57
2007-10-19* some more refactoring + bugfixlbsa711-0/+7
2007-10-19* Total refactoring of Asset Server for massive winlbsa711-1/+2
* There is now a AssetServerBase * lolcat in ur assets
2007-10-15* Applied Chillken patch #418: copyright-r2094.patch updating copyright ↵lbsa711-0/+28
messages. Thanks Chillken!
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-1/+29
2007-10-13Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax2-2/+30
no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.
2007-10-05* minor refactoringlbsa711-1/+1
* using base type IUserService
2007-10-05== The "right name and place" commit ==lbsa713-2/+136
* Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
2007-10-05* Moved IUserService to OpenSim.Framework.Interfaceslbsa711-0/+49
2007-09-25* Now the OGS1GridServices has a LocalBackEndServices that it forwards ↵lbsa711-0/+5
intra-instance requests to * Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
2007-09-18* Moved SendLogoutPacket back to IClientAPI.lbsa711-0/+1
2007-09-18* Yet some more connectivity restructuringlbsa711-0/+9
* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good!
2007-09-18* Handlerized ViewerEffectlbsa711-1/+3
* Now there-is-only-client-manager * First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager * General posititvity, peace, love and understanding
2007-09-18* Replaced usage of ClientView with IClientAPIlbsa711-0/+2
* Some propertification and hideousness of fields.
2007-09-17fixing me some line endingsSean Dague1-17/+17
2007-09-14* Wired up chat so that channel goes into OnChatFromViewer. However:lbsa711-1/+1
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
2007-09-13Added CLI "debug packet 0..255" to enable the in/out packet dumps with ↵Dalien Talbot1-0/+1
various verbosity
2007-09-10mass update of urls in source code to new websiteSean Dague4-4/+4
2007-09-10hooked up sdague new sqlite asset database provider to the old asset system. ↵MW2-2/+20
So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
2007-09-09Little green men (aka dots on minimap). Thanks to bushing for Dalien Talbot1-0/+1
pointing out that it is done by CoarseLocationUpdatePacket.
2007-09-08Partial fix for the "avatars permanently facing east" - now the rotationDalien Talbot1-1/+1
is set correctly, but only with the movement of the avatar. The in-place rotation updates need a little bit of more thought, and will be in a separate commit.
2007-08-29Various small changes (some likely to be removed again soon)MW1-1/+1
2007-08-26Another attempt to fix the image sending bug (next week, I intend to rewrite ↵MW2-2/+2
the assetcache and asset server). Attempt to fix bug # 326. (crashing when using save-xml and hollow prims) Attempt to fix bug # 328 (limit of 50 items in a folder)
2007-08-22Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a ↵MW1-0/+2
script in a primitive is deleted.
2007-08-22Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ↵MW1-0/+2
can get ref to the SceneObjectPart/ IScriptHost.
2007-08-22Start of Task Inventory (ie prim's inventory). For now, you can only move ↵MW1-0/+2
scripts into a prim (from your user inventory) and although the script will now show up in the prims inventory, you can't make any changes to it (or delete it). Also a prim's inventory is currently not saved between restarts.
2007-08-21Added OnRezScript event to Scene.EventManager.Which the script engine should ↵MW1-0/+2
subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.
2007-08-21Can now turn on/off server side permission checking (on prim editing etc) ↵MW1-0/+2
from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
2007-08-20Instant Messages between users in the same region should actually now work.MW1-2/+2
2007-08-19small clean up.MW1-0/+3
2007-08-19Sqlite datastore should now save the textures and extraparams data (used by ↵MW1-0/+8
sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already]. Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
2007-08-16Taking Prims (SceneObjectGroups) in and out of inventory should now work and ↵MW1-1/+2
if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
2007-08-15The 'Party Party Groupie Groupie Life is a game' commit:lbsa711-0/+1
* Added prototypical MoneyBalance support * Finalized konceptual touch wiring * Turned SimpleApp into a tedious harvesting game.
2007-08-15More work on inventory, can now create other inventory types, like Clothes ↵MW1-0/+5
and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
2007-08-10Few small fixesMW1-3/+3
2007-08-10Some cleaning up and removed a few old files no longer in use.MW2-110/+0
Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
2007-08-09Making sure my local working copy is in sync with svn before I start the job ↵MW1-2/+2
of enabling the new SceneObject classes.
2007-08-06* Now we have boxes. Yay!lbsa711-2/+1
* Removed unused SendPrimitiveToClient that didn't have rot.
2007-08-01Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 ↵MW1-0/+1
/Part2). Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional). Added SendLoadURL method to IClientAPI.
2007-07-30added OnDisconnectUser event to required classesSean Dague1-0/+2
2007-07-29Deleting objects should now work. But beware they aren't send to your trash ↵MW1-1/+1
folder or anything so there is at the moment no way to recover deleted objects.
2007-07-28You should now see the correct Avatar for other users, including their ↵MW1-0/+1
clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white. At last, removed the need for the avatar-texture.dat file. (Please never come back).
2007-07-27A few changes so that the number of warnings is less but without deleting ↵MW1-1/+0
everything. Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
2007-07-26More work on inventory and opensim library.MW1-0/+5
Fixed a number of bugs in the AssetCache related to asset downloading.
2007-07-26* Started renaming world to Scenelbsa712-2/+2
* Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins