Commit message (Collapse) | Author | Files | Lines | ||
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2007-07-11 | More work on UserProfile and inventory cache (still currently not enabled). | MW | 1 | -0/+4 | |
Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims. | |||||
2007-07-11 | * Applying dalien's patches from bug#177 and #179 | Adam Frisby | 1 | -0/+2 | |
2007-07-09 | Re-applied dalien patch (#175) and included bin\data with avataranimations.xml | lbsa71 | 1 | -0/+1 | |
2007-07-09 | Done a little bit of renaming in primitive.cs and on a few events in IClientAPI. | MW | 1 | -3/+3 | |
Disabled CAPS asset uploading as it seems it now crashes the server. | |||||
2007-07-09 | * Begun work on Primitive Duplication. Not hooked up yet, but theoretically ↵ | Adam Frisby | 1 | -0/+2 | |
could be done so. In practice, more work needs to be done. | |||||
2007-07-08 | * reverted rev 1200 waiting for info re animations.xml | lbsa71 | 1 | -1/+0 | |
2007-07-08 | Applied animations patch (#175) submitted by dalien | lbsa71 | 1 | -0/+1 | |
2007-07-08 | * Added instant message support for the local region. Grid support forthcoming. | Adam Frisby | 1 | -0/+3 | |
2007-07-04 | A bit more work on Building tools/support. | MW | 1 | -0/+3 | |
updated Axiom.MathLib.dll. | |||||
2007-07-03 | Today's work on Building support/tools. Think I am slowly getting there. | MW | 1 | -0/+2 | |
2007-07-03 | * Optimized usings (the 'LL ate my scripts' commit) | lbsa71 | 9 | -37/+2 | |
* added some licensing info | |||||
2007-07-01 | More work on SceneObject/Primitive and building (Linking is a work in ↵ | MW | 1 | -2/+2 | |
progress as is all). Committing now as I've finished for the night and will be continued tomorrow. | |||||
2007-07-01 | Can change the name and description of a prim. | MW | 1 | -0/+3 | |
2007-07-01 | Started change to having SceneObject and then that having child Primitives ↵ | MW | 1 | -0/+2 | |
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. | |||||
2007-07-01 | MAJOR IP RESTRUCTURING | lbsa71 | 1 | -3/+4 | |
* moving towards IPEndPoints all over the place * trying to make the internal/external division | |||||
2007-07-01 | Fixed SimpleApp - aka thankgoditssundaycommit | lbsa71 | 1 | -1/+1 | |
* Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins | |||||
2007-06-28 | *Added UUIDNameRequest packet support (untested, but should work -- at least ↵ | mingchen | 1 | -0/+4 | |
in sandbox mode) *Various small renamings | |||||
2007-06-28 | Finished removing the old scripting code, Scene.Scripting.cs and ↵ | MW | 2 | -83/+0 | |
OpenSim.Framework.Interfaces.Scripting. |