| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
|
|
| |
this also moves commit points around a bit for debuging, though
this will change back now the MW has worked out synchronization
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.
Needs more testing, so if it causes problems will have to swap back to db4o.
|
|
|
|
|
|
|
| |
but it will current store local and temporary assets as well.
Will fix that later.
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
These cause some issues with the ADO.NET mapping
|
|
|
|
|
|
| |
however lookup isn't working
|
| |
|
|
|
|
|
|
|
| |
with this checkin, though it's not tested. Will do that
tommorrow.
|
|
|
|
|
|
|
| |
isn't functional enough to use yet, but does compile. Should be
ready for testing in another day or so.
|
| |
|
|
|
|
|
|
| |
and add automatic generating of the inventory table
|
|
|
|
| |
if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
|
|
|
|
|
|
|
| |
stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.)
Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
|
|
|
|
|
|
|
|
| |
standalone mode and using sqlite).
In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response.
More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
|
| |
|
|
|
|
| |
should make sure the wiki is updated.
|
| |
|
| |
|
|
|
|
|
|
| |
*Added simulator_data_request XMLRPC method to request data from the grid server about a sim instead of faking its login
*Login is progressing, now just getting an XML error (http://pastebin.com/942515) -- if you can fix this, throw MingChen in IRC a Private Message
|
|
|
|
|
| |
* added some licensing info
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Updated SimpleApp with various introduced dependencies
* Extracted ScenePrescence creation in Scene
* removed try-catchall from UserManagerBase (that actually hid a bug)
* Refactored RegionInfo
* handle is calculated
* it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized
* Removed superfluous 'ref' keywords
* Removed a shitload of 'catch Exception e' that causes build warnings
* Lots of small refactorings, renames et c
* Ignored some bins
|
| |
|
| |
|
|
|
|
|
|
| |
*Added support for getting user profile information from remote grid server (untested)
*Updated prebuild.xml
|
| |
|
|
|
|
|
|
| |
*Added OpenSim.Region.Caps
*Updated prebuild.xml and ran prebuild
|
|
|
|
| |
prebuild.xml though
|
|
|
|
|
|
| |
*Removed .user, .suo, and unneccessary files in /bin/Physics/
*OpenSim.sln should compile with nant and on windows now
|
|
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
|