| Commit message (Collapse) | Author | Age | Files | Lines |
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* Weeded out multiple AvatarPickerAvatar classes
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* Fixed a few bugs in the patch that are sim crashers.
* There's still a bug in mySQL mode/ grid mode where the main userprofile text doesn't save.
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[Provided by openlifegrid.com]
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[Provided by openlifegrid.com]
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[Provided by openlifegrid.com]
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[Provided by openlifegrid.com]
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* Split table test and creation into table by table
* Debugged table creation Sql
* Added missing CreateUserFriendsTable.sql
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[Provided by openlifegrid.com]
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* Made regions table name configurable (MSSQL only)
* Added a note in ini.example pointing out that the sql resources have to change if you change table names
* Removed duplicate picker method from GridData interface
[Provided by openlifegrid.com]
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[Provided by openlifegrid.com]
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Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
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* Added a Logout message with a name on the console
* Added a *fixme* message to figure out why the current agent session is null
* After updating you may notice that there's a login <user> and also a logout<user>
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last database changes in before sdauge changes them significantly.
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* Added the web_login_key to the users table
* Added happy configurable http error message pages
* This update is large enough to have 'awe' value.. so backup your users or weep.
* Not tested on MSSQL, even though I added code to update the tables!
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* Don't forget to run prebuild
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* Added Friends List methods to IUserData interface
* Created Stub friendslist Database Methods
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* shortened references
* Removed redundant 'this'
* Normalized EOF
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Works with LibSL rev>1532
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* added Util.Clip(value, min, max)
* modified asset cache's numPackets calculation to use max packet size (600) instead of 1000
* removed a few magic numbers
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the current NullReferenceException based one
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notice of doom
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* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
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