Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | * Disabled ancient TerrainEngine. | Adam Frisby | 2008-03-06 | 1 | -0/+1 |
| | | | | | | | * Enabled new TerrainModule. (The king is dead, long live the king!) * Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format. * MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement. | ||||
* | Added copyright notices. | Jeff Ames | 2008-02-17 | 1 | -0/+28 |
| | |||||
* | Update svn properties. | Jeff Ames | 2008-02-15 | 1 | -11/+11 |
| | |||||
* | * Made new Framework.Constants class, added RegionSize member. | Adam Frisby | 2008-02-14 | 1 | -0/+11 |
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize. * Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon. |