| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
| |
startup (script startup doesn't count here)
* There was a small window where region logins were allowed before modules were loaded - avatars logins that hit this window could have caused bad things to happen.
* A similar change will follow for grid mode sometime soon
|
|
|
|
|
|
|
|
| |
UpdateUserProfile
* the methods were identical except that the Properties one did a check for the user profile beforehand. However, every caller was doing this already anyway.
|
| |
|
|
|
|
| |
methods don't need to be implemented on Grid hosted region servers
|
|
|
|
|
|
| |
* Grid user server implementation to follow shortly
|
| |
|
|
|
|
|
|
|
|
| |
protected.
* Made several methods virtual to allow derivative overrides.
* Minor cleanups.
|
|
|
|
|
|
|
|
|
| |
* This patch aims to introduce look at direction persistence between logins. It won't be active until the second part of the patch is committed in about two weeks time. At
this point, region servers that haven't upgraded past this revision may run into problems
* This checkin upgrades the user database. As always, we recommend you have backups in case something goes wrong.
* Many thanks to tyre for this patch.
|
|
|
|
|
|
|
|
| |
patch is attached that replaces the o(n^2) algorithm currently
used to build the inventory cache with an o(n) algorithm using
hash tables. the patch also adds some additional error handling.
|
| |
|
|
|
|
| |
items loaded under library inventory node
|
| |
|
|
|
|
|
|
| |
* Now it should properly inform the user and stop a login if a region server could not be contacted in order to expect a user (the last commit didn't actually quite work correctly)
|
| |
|
|
|
|
|
|
|
| |
Thank you, Xugu Madison and ChrisDown, for a patch that
fixes linux filename extensions from .Xml back to .xml
|
|
|
|
|
|
|
| |
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
|
| |
|
|
|
|
|
|
|
| |
results in a memory leak which will make the region crash and burn
after a while.
|
|
|
|
|
|
|
| |
* You can replace "grid" as the asset system with "file" to save and load all your assets from a directory on your hard disk. Files are serialised to XML and saved in the format "/<dir>/0x/0x/0x/0000-0000-000000-0000-0000.xml"
* Directory <dir> is sharing the Asset Server URL path, use a normal path here instead (ie C:\xyz or /var/assets/).
* This probably wont work well in grid mode unless every sim has access to the same directory. This is mostly intended for standalone usage where quick and convenient access to assets is required.
|
|
|
|
|
|
| |
Thank you, cmickeyb, for a patch that fixes inventory folder retrieval.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
no OpenSim.ini file found by GridInfoService. GridInfoService now will
just issue a warning that GridInfo will NOT be available to your users
if no OpenSim.ini file is available. due to the static nature of
UserConfig (configuration options hardcoded) i don't think it's currently
an option to move GridInfo into user_server.xml but if anyone wants to
look into this i'd be delighted...
|
|
|
|
|
|
|
| |
Thank you, cmickeyb, for a patch that prevents the loss of folders received
out of sequence, and the items within.
|
| |
|
|
|
|
|
|
|
|
| |
currently on Forge in a nice, friendly modular format.
* There are a lot of changes and this is quite experimental. It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings. Remember, you still need an agent domain..
* Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
|
|
|
|
|
|
|
| |
This small patch provides the required changes to populate
the columns agentIP and agentPort in table "agents"
Tested with mysql (but should work for all supported db engines)
|
|
|
|
|
|
|
|
|
| |
also enable LSLconformance on some texture functions as well.
Applied the part of the patch in Shared/.
The part for Common/ needs to be reworked to remove the reference
into Shared/
|
|
|
|
|
|
|
|
|
| |
It is now possible to use module interfaces without referencing Scene.
Place those interfaces in OpenSim/Region/Interfaces. They may not
use any refs from OpenSim.Region.Environment as parameters.
This resolves a circular library ref introduced in r5949
|
|
|
|
|
|
|
| |
Disallow bulk uploads if money module is present and upload cost
is set and the user hasn't got sufficient funds.
|
|
|
|
|
|
|
|
| |
- GridInfoServices was not paying attention to location of ini file
- typo in RemoteAdminPlugin
|
|
|
|
|
|
|
|
|
| |
Change user server to handle attachment assets record properly. Ensure
that attachments are not re-rezzed on region crossing. Persistence
will NOT WORK with earliser UGAI!!
Change region server to match.
|
|
|
|
|
|
| |
Attachments now persist across logouts. Mostly untested.
|
|
|
|
|
|
| |
Attachments now save to MySQL. No reattach on login yet.
|
| |
|
| |
|
|
|
|
| |
Common.Communications for now (since this was the only class in that project)
|
|
|
|
|
| |
This small patch enables updates to the lastLogin information in the `users` table
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Places touched:
- Added two events for in-packets to LLCLientView: RegionHandleRequest and
ParcelInfoRequest
- Added sending of two out-packets to LLCLientView: RegionIDAndHandleReply and
ParcelInfoReply.
- Scene handles the RegionHandleRequest, LandManagementModule the
ParcelInfoRequest
- Added inter-region request for LandData by RegionHandle and local position.
This was implemented as XML-RPC request. The returned LandData isn't
complete, it only contains the data necessary for answering the
ParcelInfoRequest
- Added new CAPS (0009) for RemoteParcelRequest and some methods for LandData
handling to LandManagementModule
- Added methods for fake parcelID creation and parsing to Util
- Fixed missing implementation of interface methods.
- Added new file:
OpenSim/Framework/Communications/Capabilities/LLSDRemoteParcelResponse.cs
NOTE: This is part of the patch, too.
Due to the many places touched, I would consider this patch as experimental.
|
| |
|
|
|
|
|
|
| |
repeatedly.
|
|
|
|
|
|
|
| |
Thank you, HomerHorwitz, for a patch that corrects and improves TP
to landmark and home position handling.
|
|
|
|
|
|
|
|
|
| |
client log off
* This is being done by preventing close from being called twice on child agent closure (nres which would have been thrown are being swallowed).
* However, it should be possible to do much better cleanup on this code in the future
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
occasionally, but are fixed on restart (issue 1919).
This patch introduces the following changes:
1. when a user teleports out of Region A, remove that user's profile
from the Region A user profile cache
2. when a user crosses between regions out of Region A, remove that
user's profile from the Region A user profile cache
3. the user profile cache's session ID member can now be set (written),
and is updated each time a connection with a new avatar is established (ie: a
new avatar enters the region)
4. when a region server looks up a user profile and a cache miss
occurs, fetch the user profile from the user server first instead of
immediately returning null
|
| |
|
|
|
|
|
|
|
| |
'Available', which would lead to intermittent failures on parallell teleport requests.
* Solidified CheckRegion somewhat, adding a second try if the first failed.
|
|
|
|
|
|
|
|
| |
an agent is downgraded to a child agent
* since upgrading to a root agent doesn't currently re-retrieve the user profile
|
|
|
|
|
|
|
|
|
|
| |
remote region
* May resolves inventory problems that occur when the user moves between two regions`
* e.g. if the user moves to a second region, adds an inventory item, moves back to the original region then tries to manipulate that item
* Not yet implemented for teleport
|
| |
|
| |
|
|
|
|
| |
be used for item paths as well
|