| Commit message (Collapse) | Author | Age | Files | Lines |
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* Tagged Verbose("msg",...) as obsolete. Please use Verbose("AREA","msg",...) instead.
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SendInventoryItemCreateUpdate() in order to reflect the actual packet it
sends (UpdateCreateInventoryItem).
From Justin Casey (IBM)
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rezzing them in another region.
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standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist.
Just need to store this data out to a database.
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This also seems to fix the problem of Body parts not being persisted properly.
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grid, so likely to have problems on a larger grid with more people?
To use , both the user server and Inventory server need to be running this latest revision. (older regions should be able to still be used, just the user won't have inventory on them). Also and HERE IS THE BIG BREAK ISSUE, currently, so that the initial inventory details for a user are added to the inventory db , you need to recreate the accounts using the user server "create user" feature. It should be quite easy to manual populate the inventory database instead but I someone else will need to look into that) Also I've only tested using SQLite as the database provider, there is a Mysql inventory provider but I don't know if it works (SQLite is set as default, so you will need to change it in the inventory server config.xml)
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two regions trying to add a user to the AssetTransactionManager at the same time. So have placed a lock around the Dictionary add.
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properties window
From Justin Casey (IBM)
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Should fix libsl login ability. No long breaks my login
to test environment.
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specific user.
* This helps people who have multiple records in their useragent table.
* This update should be looked at.. because really what it should be doing is initiating a grid wide logoff.
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and then tries to save it to the database.. where it was going wrong, is the database had a check to do *nothing* when it got a null useragent. I made it delete the userAgent row. This should be a good enough fix to solve the problem. It still needs to be looked at by a DB guy
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* Revert this once we get a working logoff.
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Linux clients.
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identified as the reason libsl can't currently connect to OpenSim.
Patch from Justin Casey (IBM)
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issues. This includes the issue that MW described this morning.
There's a lot of little nit picky changes that make a world of difference.
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to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up.
* Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.
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As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode.
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working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either.
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* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
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This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
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IGridServices.DeregisterRegion() method needs implementing for grid mode.
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cache to fix it.
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manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D.
* Grid mode always returns 0 results until the Grid Communications portion is done.
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code to LoginResponse).
And as a test each user signing in will get the test account ("Mr OpenSim") as a friend (online/offline status will not currently show up)
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correctly
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simultaneously. (queues)
* This is a temporary fix to prevent an issue with adjohn reported when attempting to login large numbers of users in a short period of time.
* A rewritten login service is on the cards.
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* AssetCache now ignores duplicate uploads
* some m_ refactoring
* ignored some bins
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somewhere so its added but doesn't show up anywhere. As I can't believe I would make such a stupid mistake and not notice.
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standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
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that I haven't set the post url correctly)
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fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.
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want to test to see if this fixes anything (but it could just as well break grid assets even more).
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added, and that that place is thread-aware.
* Refactored it to TryGetValue instead of Contains
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retrieval of assets from the asset server
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