| Commit message (Collapse) | Author | Age | Files | Lines |
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inventory and asset, service modules. The boolean startServices was replaced with realServices string. If the string contains the word asset, it will start a real asset module, if it contains inventory, it starts a real inventory. Otherwise, it use mock (NullPlugin-like) objects, for tests that don't really need functionality.
* SetupScene is now actually sharing the asset and inventory modules if the tester wishes to have multiple regions connected. To link regions, just start SetupScene with the same CommunicationManager for all scenes. SceneSetupHelper will hold a static reference to the modules and won't initialize them again, just run the scenes through the modules AddRegion, RegionLoaded and PostInitialize.
* With the recent changes, both asset and inventory (and in the future, user) services should always be asked from the scene, not instantiated alone. The tests should reflect this new behavior and always start a scene.
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ISecureInventoryService interfaces removed.
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everything-inventory in CommsManager, which wasn't actively used anymore.
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developed outside.
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asset where appropriate
* Send debug level notice to console if a user fails authentication
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Change all uses of the HttpServer properties to use the new singleton
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standalone only, following the already implemented XMLRPC behavior
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1.23 prevent the removal of underwear.
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this.
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* "luke, use the sed"
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OpenSim/Framework/Capabilities. Didn't change the namespace because VC# is not helping, and this would imply manually changing more than 50 files. So the namespace is still OpenSim.Framework.Communications.Capabilities, to be cleaned up later by someone with more energy.
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making HGInventory (client access) work in standalone again. This is the refactoring of what was/is there, but done in the new model. Not complete yet, but key authentication works. It should be enough to make HGInventory work again soon.
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(TestUpdateFolder)
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simulator. Only a couple left, not important. Also updated the login tests -- Justin, this time I was able to fix this by myself :)
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not being set in the cached profile. I suspect this bug has been around for a while.
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fix them. The test setup is broken.
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Several improvements in the connectors themselves.
Several improvements in configurations.
Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
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handlers yet, this is just the OUT part for now. It's not active and nothing in the simulator uses this yet. Just checking it in to start sharing with others. There are a couple of interesting software design points that could use other devs opinions.
Hopefully I added all needed files.
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StandAlone users. Not touching grid.
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LICENSE.txt.
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again" message and
allow the region to kick the old user and log the new one without reporting any failure.
Default is still to show message and fail login
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probably need to do more aggressively.
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IPv6 address if no non-loopback IPv4 address can be found.
* Restores internal IPv6 support to NetworkUtil.*
* Fixes bad login unit tests.
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* This /should/ make OpenSim behave properly when hosting behind a NAT router and utilizing port forwarding (but the router doesn't support Loopback)
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needed to be able to 'NAT-wrap' the login sequence.
* If you have something using XmlRpc that isn't in core, change your method signature from:
(XmlRpcRequest request)
to:
(XmlRpcRequest request, IPEndPoint remoteClient)
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NOTE: we currently have a gazillion warnings caused stuff flagged as
"obsolete" (OGS1 stuff) --- what's up with that?
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-- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems:
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
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seems to screw up standalone mode.
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the "success" mapping doesn't exist. (also; I hate LLSD.)
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- AssetType isn't InventoryType. Those enums contain different numbers. Use AssetType for the asset type, InventoryType for the inventory type.
- The ToString method (or ToLower) of AssetType/InventoryType doesn't necessarily return the correct LLSD string.
- Replaced several magic numbers by their corresponding enum.
- Fixed the invType for gestures and animations in the library.
This should fix Mantis #3610 and the non-terminating inventory loading
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From: Sean Dague <sdague@gmail.com>
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