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path: root/OpenSim/Framework/Communications/UserManagerBase.cs (follow)
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* * More console message fixesAdam Frisby2007-12-041-13/+12
| | | | | * Tagged Verbose("msg",...) as obsolete. Please use Verbose("AREA","msg",...) instead.
* Initial working Grid Inventory server. Only been tested on a very small ↵MW2007-12-011-1/+3
| | | | | | | grid, so likely to have problems on a larger grid with more people? To use , both the user server and Inventory server need to be running this latest revision. (older regions should be able to still be used, just the user won't have inventory on them). Also and HERE IS THE BIG BREAK ISSUE, currently, so that the initial inventory details for a user are added to the inventory db , you need to recreate the accounts using the user server "create user" feature. It should be quite easy to manual populate the inventory database instead but I someone else will need to look into that) Also I've only tested using SQLite as the database provider, there is a Mysql inventory provider but I don't know if it works (SQLite is set as default, so you will need to change it in the inventory server config.xml)
* * Here's the issue, on log-off, the routine sets up a null useragent member ↵Teravus Ovares2007-11-301-0/+1
| | | | and then tries to save it to the database.. where it was going wrong, is the database had a check to do *nothing* when it got a null useragent. I made it delete the userAgent row. This should be a good enough fix to solve the problem. It still needs to be looked at by a DB guy
* fixed duplicate login in standalone mode (mostly untested in grid mode)Jeff Ames2007-11-291-2/+2
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* * Removed references to "new LLUUID()", replaced with LLUUID.Zero.Adam Frisby2007-11-241-2/+2
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* * Changed namespacelbsa712007-11-191-1/+0
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* cleaned up some mono compiler warningsJeff Ames2007-11-181-2/+2
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* * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵Teravus Ovares2007-11-131-0/+19
| | | | | | | manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done.
* *Master Avatar can be specified by a previous UUID in either grid mode or ↵mingchen2007-11-031-0/+1
| | | | standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
* * Optimized usingslbsa712007-10-301-24/+25
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-3/+2
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * So, ok, maybe renaming serialized fields on a friday wasn't the smartest ↵lbsa712007-10-051-16/+16
| | | | of things. Reverting 2056.
* * UserProfileData meets code conventionslbsa712007-10-051-16/+16
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* == The "right name and place" commit ==lbsa712007-10-051-0/+1
| | | | | | | | | * Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
* * Moved IUserService to OpenSim.Framework.Interfaceslbsa712007-10-051-1/+1
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* * Renamed IUserServices to IUserServicelbsa712007-10-051-1/+1
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* * Started major restructusing of comms to prepare for better grid and region ↵lbsa712007-09-241-0/+379
functionality * Working towards one shared set of services * Killed off two projects with very little functionality