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* * Added hooks for logout to all IUserService and all that implement it.Teravus Ovares2008-01-201-0/+13
| | | | | | | * Added a Logout message with a name on the console * Added a *fixme* message to figure out why the current agent session is null * After updating you may notice that there's a login <user> and also a logout<user>
* * Mother of all commits:Adam Frisby2008-01-151-1/+1
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* * You can add and remove a friend in standalone now within the same ↵Teravus Ovares2008-01-011-0/+43
| | | | | | | | simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
* * Optimized usingslbsa712007-12-271-3/+4
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-101-2/+2
| | | | notice of doom
* Very partial Avatar Appearance (ie, clothes/body parts) "storage". In ↵MW2007-12-021-10/+6
| | | | | | | | standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist. Just need to store this data out to a database.
* Some refactoring , mainly on Inventory code. MW2007-12-021-3/+3
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* * Changed namespacelbsa712007-11-191-1/+0
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* * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵Teravus Ovares2007-11-131-0/+10
| | | | | | | manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done.
* * Optimized usingslbsa712007-10-301-7/+13
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-2/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-261-3/+2
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* * So, ok, maybe renaming serialized fields on a friday wasn't the smartest ↵lbsa712007-10-051-2/+2
| | | | of things. Reverting 2056.
* * UserProfileData meets code conventionslbsa712007-10-051-2/+2
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* == The "right name and place" commit ==lbsa712007-10-051-1/+0
| | | | | | | | | * Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
* * Renamed IUserServices to IUserServicelbsa712007-10-051-2/+2
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* Some continuation of lbsa71's refactoring of the CommunicationsManager.MW2007-10-031-0/+55
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* * Started major restructusing of comms to prepare for better grid and region ↵lbsa712007-09-241-34/+27
| | | | | | | | functionality * Working towards one shared set of services * Killed off two projects with very little functionality
* * Trying to streamline CommunicationsManagerlbsa712007-09-241-10/+9
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* * reorder and renamelbsa712007-09-241-22/+20
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* * Encapsulated all CommunicationsManager serviceslbsa712007-09-241-15/+63
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* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* More work on inventory, can now create other inventory types, like Clothes ↵MW2007-08-151-0/+2
| | | | and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
* Start of the OpenSim library , for now only contains a few textures. MW2007-07-251-9/+16
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* * Some work in progress code: Inventory cache, start of inventory ↵MW2007-07-221-1/+4
| | | | | | | | | | | server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
* changed to native line ending encodingSean Dague2007-07-161-71/+71
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* * Moved SendNameReply to ClientViewlbsa712007-07-131-10/+7
| | | | | | * Removed unused LoginService * Minor renames on BinaryStreamHandler
* More work on UserProfile and inventory cache (still currently not enabled).MW2007-07-111-0/+4
| | | | | Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims.
* Gird mode in sugilite should now work in so far as you should be able to ↵MW2007-07-101-1/+2
| | | | | | | login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now). Also trying to look at the map in grid mode will crash the server.
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-7/+3
| | | | | * added some licensing info
* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-2/+5
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* *Added UUIDNameRequest packet support (untested, but should work -- at least ↵mingchen2007-06-281-0/+18
| | | | | | | in sandbox mode) *Various small renamings
* *Master User is now set upmingchen2007-06-281-1/+2
| | | | | | *Added support for getting user profile information from remote grid server (untested) *Updated prebuild.xml
* Some work on restructuring the namespaces / project names. Note this doesn't ↵MW2007-06-271-0/+51
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.