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My fork of OpenSim for IG and DG, called SledjChisl.
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Communications
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Cache
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AssetCache.cs
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Author
Age
Files
Lines
*
* remove redundant sync locking in AssetServerBase since this is already bein...
Justin Clarke Casey
2008-07-07
1
-2
/
+2
*
* Start scripts loaded from an archive
Justin Clarke Casey
2008-07-07
1
-3
/
+3
*
* Drop InvType from the assets table since it is no longer used
Justin Clarke Casey
2008-07-02
1
-2
/
+0
*
add the ability to cherry pick expire something from the asset
Sean Dague
2008-06-30
1
-0
/
+24
*
* Refactors call to OutPacket out of AssetCache and into LLClientView
Teravus Ovares
2008-06-18
1
-68
/
+17
*
* Allow archiver to save and load objects within other objects to arbitrary l...
Justin Clarke Casey
2008-06-16
1
-23
/
+0
*
* minor: Properly clear the pushed asset cache statistics where the clear-ass...
Justin Clarke Casey
2008-06-10
1
-0
/
+4
*
Formatting cleanup.
Jeff Ames
2008-05-28
1
-10
/
+10
*
Thank you very much, Xantor for a patch that:
Charles Krinke
2008-05-27
1
-1
/
+34
*
* Fix mantis 1325. This is a minor issue where 'show assets' would not work ...
Justin Clarke Casey
2008-05-22
1
-8
/
+14
*
* Minor: Tidy ups and logging tweaks.
Justin Clarke Casey
2008-05-22
1
-1
/
+1
*
* Refactor: Eliminate empty if clause from AssetCache.GetAsset()
Justin Clarke Casey
2008-05-18
1
-4
/
+1
*
* Eliminate occurences of "Got a texture uuid ... with no sender object to ha...
Justin Clarke Casey
2008-05-16
1
-1
/
+1
*
* Cache knowledge in the region server that the asset service has reported an...
Justin Clarke Casey
2008-05-16
1
-13
/
+30
*
* Removing unnecessary LLUUID.Zero check from AssetCache
Justin Clarke Casey
2008-05-16
1
-62
/
+58
*
Formatting cleanup.
Jeff Ames
2008-05-16
1
-11
/
+11
*
* Experiment in Zerocoding.
Teravus Ovares
2008-05-10
1
-1
/
+3
*
* You can haz more spring cleaning.
Adam Frisby
2008-05-08
1
-60
/
+14
*
* Breaking all the code, breaking all the code..!
Adam Frisby
2008-05-01
1
-1
/
+1
*
* Optimised using statements and namespace references across entire project (...
Adam Frisby
2008-04-21
1
-5
/
+5
*
From: Kurt Taylor <krtaylor@us.ibm.com>
Justin Clarke Casey
2008-04-04
1
-2
/
+0
*
Formatting cleanup.
Jeff Ames
2008-03-18
1
-235
/
+230
*
disabled AssetDownloadModule and re-enabled the asset download code in the as...
MW
2008-02-27
1
-17
/
+18
*
small fix in the showstate data in AssetCache to reflect that now some functi...
MW
2008-02-27
1
-1
/
+1
*
After seeing sdague do his happy dance over trunk working "the best he has ev...
MW
2008-02-27
1
-17
/
+18
*
another attempt at fixing asset lockups
MW
2008-02-27
1
-224
/
+247
*
Hopefully fixed the bug that was causing a lot of the freezing. Which was hap...
MW
2008-02-27
1
-33
/
+51
*
* Start sending "ImageNotFound" packet back to the client if we can't find an...
Justin Clarke Casey
2008-02-25
1
-24
/
+8
*
* Improve alignment of packet queue stats headigns
Justin Clarke Casey
2008-02-22
1
-1
/
+1
*
* Winnow the debug and info messages associated with stat fetching
Justin Clarke Casey
2008-02-22
1
-6
/
+17
*
"threads" command now works. I've added manual tracking of threads (only if c...
Tedd Hansen
2008-02-21
1
-0
/
+1
*
* Eliminate AssetCache.CopyAsset()
Justin Clarke Casey
2008-02-20
1
-26
/
+4
*
* Only count download requests for assets which are not already waiting for d...
Justin Clarke Casey
2008-02-20
1
-5
/
+6
*
* Properly guard removal of asset request lists on AssetCache.AssetNotFound (...
Justin Clarke Casey
2008-02-20
1
-9
/
+11
*
* Remove unused texture dictionaries from AssetCache
Justin Clarke Casey
2008-02-20
1
-48
/
+69
*
Report command string on ConsoleBase.RunCommand exception
Justin Clarke Casey
2008-02-20
1
-2
/
+2
*
* Report 'asset not found' situations back to UserTextureDownloadService
Justin Clarke Casey
2008-02-20
1
-21
/
+49
*
* re-enabled AssetNotFound code
lbsa71
2008-02-20
1
-15
/
+16
*
* Fixed xml loading bug (the xml was scheduled for update before added to a s...
lbsa71
2008-02-20
1
-70
/
+101
*
Playing "Name that thread". Adding names and isbackground=true to all threads...
Tedd Hansen
2008-02-19
1
-0
/
+1
*
Clean up more unnecessary String.Format calls
Jeff Ames
2008-02-13
1
-3
/
+1
*
Clean up logging calls using String.Format explicitly
Jeff Ames
2008-02-10
1
-3
/
+3
*
* fixed typo. thanks, nebadon!
lbsa71
2008-02-09
1
-1
/
+1
*
* Refactored some asset code and in the process uncovered a bug; now, I think...
lbsa71
2008-02-09
1
-10
/
+14
*
* added count of texture data bytes and asset bytes
lbsa71
2008-02-09
1
-6
/
+18
*
* Added count of temporary assets
lbsa71
2008-02-09
1
-0
/
+23
*
* added two new commands (for debug/disaster recovery)
lbsa71
2008-02-09
1
-25
/
+55
*
fix the issue found on IRC this morning. The logging call was mistructured
Sean Dague
2008-02-08
1
-1
/
+2
*
Converted logging to use log4net.
Jeff Ames
2008-02-05
1
-11
/
+10
*
* Lowered maxchunk from 1500 bytes to 1250 bytes to make sure packets fit bel...
Adam Frisby
2008-02-04
1
-1
/
+1
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