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path: root/OpenSim/Framework/Communications/Cache/AssetCache.cs (follow)
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* * Refactored IClientAPI.OutPacket to require a second mandatory parameter. T...Teravus Ovares2007-11-181-8/+8
* first stab at implementation of CopyInventoryItemJeff Ames2007-11-181-0/+11
* Fixed bug in assetcache where certain textures were not being packetized corr...Brian McBee2007-11-111-1/+1
* * Added better logging to AssetCachelbsa712007-11-061-42/+66
* * Diuerse beavtificatemslbsa712007-11-011-2/+2
* renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitti...MW2007-11-011-4/+4
* made illogical bitwise operations logicalJeff Ames2007-10-311-1/+1
* * Optimized usingslbsa712007-10-301-107/+100
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2007-10-291-2/+1
* * Removed AssetNotFound as it crashes clientlbsa712007-10-291-13/+13
* Started the process of cleaning up AssetCache and moving most of the code int...MW2007-10-291-77/+91
* Region ground texture was not marked as temporary, when being created, and as...Tleiades Hax2007-10-261-7/+9
* Very early first implementation of grid based assets.Tleiades Hax2007-10-261-4/+7
* Part of supporting gridwide assetss. A little premature release, but I'm tire...Tleiades Hax2007-10-241-23/+1
* * Return of R2162. /Take that SVN!/Adam Frisby2007-10-221-2/+2
* revert r2162 as it completely clobbered all the work onSean Dague2007-10-221-2/+2
* * Major ass commit.Adam Frisby2007-10-221-2/+2
* * Total refactoring of Asset Server for massive winlbsa712007-10-191-2/+7
* * Encapsulated all CommunicationsManager serviceslbsa712007-09-241-5/+4
* Hopefully fixed the build error that I introduced with my last commit.MW2007-09-151-1/+1
* Testing to see if this fixes the editing appearance crash, or makes it (or an...MW2007-09-151-1/+9
* move the locks closer to the data, sqlite for assets now works like a champSean Dague2007-09-111-9/+3
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
* hooked up sdague new sqlite asset database provider to the old asset system. ...MW2007-09-101-6/+6
* Some work on Module loading/management.MW2007-09-041-1/+6
* Added some place holder classes for various modules.MW2007-08-301-36/+39
* Deleted a few old files that are no longer used.MW2007-08-271-3/+3
* Stopped EntityBase from implementing IScriptHost, as don't think it should, m...MW2007-08-271-1/+1
* Another small tweak to image sending.MW2007-08-271-1/+2
* Tweaks to assetcache to make texture downloading better (I hope)Brian McBee2007-08-271-13/+14
* See if this fixes the 0x0 texture size problems, and speeds up texture downlo...MW2007-08-261-2/+3
* Another attempt to fix the image sending bug (next week, I intend to rewrite ...MW2007-08-261-32/+69
* Second attempt to commit : Test to see if this change improves or makes worse...MW2007-08-251-1/+1
* A little bit of cleaning up.MW2007-08-221-1/+1
* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ...MW2007-08-161-26/+43
* Making sure my local working copy is in sync with svn before I start the job ...MW2007-08-091-3/+5
* Fixed the asset download problem I think, solution might not be ideal but wor...MW2007-08-081-12/+9
* Hopefully improved texture downloading (including the speed at which they dow...MW2007-08-081-35/+83
* Deleting objects should now work. But beware they aren't send to your trash f...MW2007-07-291-0/+1
* Should now have version 0.1 of our new ruth default avatar. At the moment, yo...MW2007-07-271-8/+7
* More work on inventory and opensim library.MW2007-07-261-337/+457
* Start of the OpenSim library , for now only contains a few textures. MW2007-07-251-561/+561
* Think I've recovered my deleted files, so hopefully it works now. MW2007-07-221-0/+561