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path: root/OpenSim/Framework/ChildAgentDataUpdate.cs (unfollow)
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2017-06-03cross mouse buttons stateUbitUmarov1-0/+9
2017-01-06fix/simplify validation of god_data update fieldUbitUmarov1-14/+20
2017-01-06Restructure god level and permissionsMelanie Thielker1-8/+25
Create a class GodController which controls all aspects of god level, viewer modes and user levels at ScenePresence level.
2017-01-05add config option automatic_gods. With this option true, users that can be ↵UbitUmarov1-0/+5
Gods will have that level automaticly without the need request on viewer; Propagate current god level to nearby regions (with local checks)
2017-01-05Massive tab and trailing space cleanupMelanie Thielker1-4/+4
2016-08-04cancel sending group powers on crossings, they are no longer needed.UbitUmarov1-23/+0
2016-07-27 a few more changes relative to sits crossingUbitUmarov1-5/+4
2016-07-26 reduce some grid services calls on region crossings, sending more ↵UbitUmarov1-53/+25
information on the agent update ( groups v2 needs change )
2015-11-01More EntityTransferContext plumbingMelanie Thielker1-19/+11
2015-11-01More plumbing of the EntityTransferContext (not yet complete)Melanie Thielker1-11/+17
2014-10-20 Assume childreen don't need to know caps seedsUbitUmarov1-0/+37
2014-10-19 try to fix propagation of seeds to all relevante regionsUbitUmarov1-0/+38
2014-10-17 send motion control state in update to childs. Reset CollisionPlane onUbitUmarov1-0/+9
makechild
2014-09-09*test*UbitUmarov1-0/+36
2014-08-15remove duplication of textures, wearables and attachments on crossings.UbitUmarov1-34/+49
receiver checks old method if it doesnt get packed appeareace
2014-08-08 add wearables array size checks on unpackUbitUmarov1-1/+6
2014-08-07add limites checks on wearables size, revert to max 15 forUbitUmarov1-1/+6
compatibility/testing
2013-12-11Committing the Avination Scene Presence and related texture codeMelanie1-1/+17
- Parts of region crossing code - New bakes handling code - Bakes now sent from sim to sim without central storage - Appearance handling changes - Some changes to sitting - A number of unrelated fixes and improvements
2013-08-07minor: add some method doc to ScenePresence fields used for entity transfer, ↵Justin Clark-Casey (justincc)1-0/+6
add minor details to some log messages, rename a misleading local variable name. No functional changes.
2013-07-24New Teleport protocol (V2), still compatible with V1 and older. (version of ↵Diva Canto1-5/+6
the destination is being checked) In this new protocol, and as committed before, the viewer is not sent EnableSimulator/EstablishChildCommunication for the destination. Instead, it is sent TeleportFinish directly. TeleportFinish, in turn, makes the viewer send a UserCircuitCode packet followed by CompleteMovementIntoRegion packet. These 2 packets tend to occur one after the other almost immediately to the point that when CMIR arrives the client is not even connected yet and that packet is ignored (there might have been some race conditions here before); then the viewer sends CMIR again within 5-8 secs. But the delay between them may be higher in busier regions, which may lead to race conditions. This commit improves the process so there are are no race conditions at the destination. CompleteMovement (triggered by the viewer) waits until Update has been sent from the origin. Update, in turn, waits until there is a *root* scene presence -- so making sure CompleteMovement has run MakeRoot. In other words, there are two threadlets at the destination, one from the viewer and one from the origin region, waiting for each other to do the right thing. That makes it safe to close the agent at the origin upon return of the Update call without having to wait for callback, because we are absolutely sure that the viewer knows it is in th new region. Note also that in the V1 protocol, the destination was getting UseCircuitCode from the viewer twice -- once on EstablishAgentCommunication and then again on TeleportFinish. The second UCC was being ignored, but it shows how we were not following the expected steps...
2013-07-14Authenticate ChildAgentUpdate too.Diva Canto1-1/+2
2012-10-30Add AnimState to CADUMelanie1-0/+36
2012-10-30Add AnimState to CADUMelanie1-0/+18
2012-05-04Fix teleporting from older to newer regionsMelanie1-1/+8
2012-05-04Add the default animation to the child agent data updateMelanie1-0/+11
2012-05-03Clear permissions given to the object we stand up fromMelanie1-1/+6
2012-02-14Implement region crossing of sitting avatars. Edit mode and llSetPos workMelanie1-0/+11
but unscripted default sit anim is lost. Still some Gfx glitching. Physical crossing doesn't work yet.
2011-12-16Commented a couple of verbose debug messages.Diva Canto1-1/+1
2011-12-09Comment out ChildAgentDataUpdate.Pack() "Pack data" message for now.Justin Clark-Casey (justincc)1-1/+1
2011-09-10lock attachments when enumerating through them in ScenePresence.CopyTo().Justin Clark-Casey (justincc)1-1/+0
May have some effect on http://opensimulator.org/mantis/view.php?id=5644
2011-09-06In SetAttachment, if the existing attachment has no asset id then carry on ↵Justin Clark-Casey (justincc)1-0/+1
rather than abort. When a user logs in, the attachment item ids are pulled from persistence in the Avatars table. However, the asset ids are not saved. When the avatar enters a simulator the attachments are set again. If we simply perform an item check then the asset ids (which are now present) are never set, and NPC attachments later fail unless the attachment is detached and reattached. Hopefully resolves part of http://opensimulator.org/mantis/view.php?id=5653
2011-08-02Get rid of AvatarAppearance.Owner to simplify the code.Justin Clark-Casey (justincc)1-2/+2
This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
2011-05-06minor: remove mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2011-04-30Removed XXX Debug. Increased ReadWriteTimeout on ServiceOSDRequest, because ↵Diva Canto1-1/+0
it was _way_ too low and is probably making writes abort in the middle.
2011-04-30XXX DEBUGGING!Diva Canto1-1/+2
2011-04-28Fatpack message on agent transfers: 1 message only (UpdateAgent) containing ↵Diva Canto1-5/+52
the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
2010-11-27Refactor appearance and avatar data sending code. Paritioning the routines ↵Mic Bowman1-8/+2
into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login. Cleaned up the avatar update calls in the groups code. Cleaned up some commented and debugging code, and a few formating fixes.
2010-11-24Prevent an overlength button label from producing a debug dump and abortingMelanie1-8/+2
the script.
2010-11-08Formatting cleanup.Jeff Ames1-3/+3
2010-10-30READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.Melanie1-6/+4
It contains a major interface version bump and will NOT work with earlier grid services. This is preliminary work that will lead to layers support. Rest appearance services are commented out completely, they will have to be adapted by someone who actually uses them. Remote admin is working, but has no layers support. There is no layers support in the database. Login likely won't work. You have been warned.
2010-10-26Small cleanup and add more debugging informationMaster ScienceSim1-6/+21
2010-10-25Half of the compatibility is working. Login into a new region withMaster ScienceSim1-11/+22
old data works. Teleport out of a new region with old data works. Teleport into a new region with old data does not trigger the necessary rebake.
2010-10-25Intermediate commit for backward compatability; does not compile yetMic Bowman1-29/+41
2010-10-20Major refactoring of appearance handling.Master ScienceSim1-49/+21
AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
2010-09-17* Fixed and re-enabled CacheTestsTeravus Ovares (Dan Olivares)1-2/+2
* Added MundaneFrameworkTests.cs for the really mundane tests like testing properties,constructors, etc in OpenSim.Framework. * Fixed LeftAxis and UpAxis unpacking from OSD to AgentPosition (copy and paste error caught while writing mundane test) (Good thing nobody uses the camera frustum from remote regions yet)
2010-07-11Add scripted controllers into agent intersim messagingMelanie Thielker1-0/+65
2010-07-11Add scripted controllers into agent intersim messagingMelanie Thielker1-0/+65
2010-03-03Removing the sLLVector3 dinosaurJohn Hurliman1-7/+6
2010-01-12Fixed more appearance woes that showed up using remote connectors. ↵Diva Canto1-1/+6
Appearance is now being passed with AgentCircuitData, as it should be.
2010-01-07* Finished SimulationServiceConnectorDiva Canto1-5/+5
* Started rerouting calls to UserService. * Compiles. May run.