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* Various bug fixes for appearance handling: more aggressive reset of textures ↵Mic Bowman2010-12-031-0/+4
| | | | | | and vparams when appearance is not cached and when wearables change. Send appearance to the viewer with initial data. Cleaned up (and added) debugging.
* Fix some crashes caused by the addition of the CreatorData columnMelanie2010-11-231-0/+1
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* Rationalize the logging messages from the merged appearance branch, ↵Justin Clark-Casey (justincc)2010-10-291-3/+1
| | | | commenting out most of them as per Mic
* Configuration of persistent baked textures and save/send delays.Master ScienceSim2010-10-281-1/+13
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* Major refactoring of appearance handling.Master ScienceSim2010-10-201-1/+3
| | | | | | | | | | | | | | | | | | | AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
* * Tweaked the upload response and now at least uploading the mesh works.Teravus Ovares (Dan Olivares)2010-10-141-0/+14
| | | | * Binary error on downloading the mesh though.. so still not yet working.
* Kill some magic numbers in the caps moduleMelanie2010-10-141-3/+3
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* Formatting cleanup.Jeff Ames2010-09-121-1/+1
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* Implement UploadBakedTexture capMelanie Thielker2010-09-021-0/+105
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* Unit test breakage fix.Diva Canto2010-08-202-3/+3
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* Clean up IMoneyModule and adjust the other modules to the changesMelanie Thielker2010-07-021-1/+1
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* Finalized the client's TCP IP address verification process for HG1.5.Diva Canto2010-05-151-2/+10
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* Changed asset CreatorID to a stringJohn Hurliman2010-02-221-1/+1
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* * Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2010-02-221-1/+1
| | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
* Add missing fileMelanie2009-12-221-0/+54
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* Add a data path for error messagesroot2009-12-221-8/+13
| | | | | | Committed from my other box where git is not configured properly Signed-off-by: Melanie <melanie@t-data.com>
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-111-1/+1
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* Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-051-4/+1
| | | | unknown asset type, and log an error if it ever does happen
* Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie2009-11-041-1/+1
| | | | | | | InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
* Merge branch 'diva-textures-osgrid'Melanie2009-10-042-3/+3
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| * * Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵John Hurliman2009-10-022-3/+3
| | | | | | | | | | | | Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
* | Formatting cleanup.Jeff Ames2009-10-011-1/+1
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* Many databases contain folders with invalid folder ID. Folder IDs areMelanie2009-09-101-1/+1
| | | | | | supposed to be within -1 .. 22 and other values break inventory loading. This patch fixes it and allows inventory to load. Invalid folder types will be treated as ordinary folders.
* Correct the icons on wearables in agent inventory. To fully correct the issueMelanie2009-09-021-1/+1
| | | | | immediately, run update inventoryfolders set version=version+1;
* Prevent the Viewer's threaded inventory retrieval causing a OOM and overloadMelanie2009-09-021-35/+45
| | | | the inventory server by serializing upstream requests.
* Fix up WebFetchInventoryDescendents to really return all data needed,Melanie2009-08-291-16/+12
| | | | | especially the folder version and the subfolders. Fixes inventory search hang and folders not loading.
* Modify CAPS inventory code. Currently this is not executedMelanie2009-08-283-31/+92
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* Update svn properties.Jeff Ames2009-06-2226-3275/+3275
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* * Corrected CAPS namespacesArthur Valadares2009-06-1826-26/+26
| | | | | * "luke, use the sed"
* Moved OpenSim/Framework/Communications/Capabilities up to ↵diva2009-06-1826-0/+3286
OpenSim/Framework/Capabilities. Didn't change the namespace because VC# is not helping, and this would imply manually changing more than 50 files. So the namespace is still OpenSim.Framework.Communications.Capabilities, to be cleaned up later by someone with more energy.