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2011-01-19with mic's permission, reduce appearance, baked texture logging verbosity ↵Justin Clark-Casey (justincc)1-4/+4
for now
2010-12-20Shooting in the dark for solutions to the appearance problemMic Bowman1-6/+6
2010-12-03Various bug fixes for appearance handling: more aggressive reset of textures ↵Mic Bowman1-0/+4
and vparams when appearance is not cached and when wearables change. Send appearance to the viewer with initial data. Cleaned up (and added) debugging.
2010-11-30Various bug fixes for appearance handlingMic Bowman1-0/+4
2010-11-23Fix some crashes caused by the addition of the CreatorData columnMelanie1-0/+1
2010-11-22Fix some crashes caused by the addition of the CreatorData columnMelanie1-0/+1
2010-10-29Rationalize the logging messages from the merged appearance branch, ↵Justin Clark-Casey (justincc)1-3/+1
commenting out most of them as per Mic
2010-10-28Configuration of persistent baked textures and save/send delays.Master ScienceSim1-1/+13
2010-10-22Revert "Merge remote branch 'otakup0pe/mantis5110'"Justin Clark-Casey (justincc)1-1/+1
This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
2010-10-22Revert "* more url / hg cleanup"Justin Clark-Casey (justincc)1-1/+1
This reverts commit 58f75fa19d9aea18283ecdbd44559efb81781c9d.
2010-10-20* more url / hg cleanupJonathan Freedman1-1/+1
2010-10-20Major refactoring of appearance handling.Master ScienceSim1-1/+3
AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
2010-10-14* Tweaked the upload response and now at least uploading the mesh works.Teravus Ovares (Dan Olivares)1-0/+14
* Binary error on downloading the mesh though.. so still not yet working.
2010-10-14Kill some magic numbers in the caps moduleMelanie1-3/+3
2010-10-11* more url / hg cleanupJonathan Freedman1-1/+1
2010-09-12Formatting cleanup.Jeff Ames1-1/+1
2010-09-02Implement UploadBakedTexture capMelanie Thielker1-0/+105
2010-09-02Implement UploadBakedTexture capMelanie Thielker1-0/+105
2010-08-20Unit test breakage fix.Diva Canto2-3/+3
2010-07-02Clean up IMoneyModule and adjust the other modules to the changesMelanie Thielker1-1/+1
2010-07-02Clean up IMoneyModule and adjust the other modules to the changesMelanie Thielker1-1/+1
2010-05-15Finalized the client's TCP IP address verification process for HG1.5.Diva Canto1-2/+10
2010-02-22Changed asset CreatorID to a stringJohn Hurliman1-1/+1
2010-02-22* Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman1-1/+1
CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
2009-12-22Add missing fileMelanie1-0/+54
2009-12-22Add a data path for error messagesroot1-8/+13
2009-12-22Add missing fileMelanie1-0/+54
2009-12-22Add a data path for error messagesroot1-8/+13
Committed from my other box where git is not configured properly Signed-off-by: Melanie <melanie@t-data.com>
2009-11-11minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2009-11-05Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman1-4/+1
unknown asset type, and log an error if it ever does happen
2009-11-04Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie1-1/+1
InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-10-02* Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵John Hurliman2-3/+3
Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
2009-10-01Formatting cleanup.Jeff Ames1-1/+1
2009-09-10Many databases contain folders with invalid folder ID. Folder IDs areMelanie1-1/+1
supposed to be within -1 .. 22 and other values break inventory loading. This patch fixes it and allows inventory to load. Invalid folder types will be treated as ordinary folders.
2009-09-02Correct the icons on wearables in agent inventory. To fully correct the issueMelanie1-1/+1
immediately, run update inventoryfolders set version=version+1;
2009-09-02Prevent the Viewer's threaded inventory retrieval causing a OOM and overloadMelanie1-35/+45
the inventory server by serializing upstream requests.
2009-08-29Fix up WebFetchInventoryDescendents to really return all data needed,Melanie1-16/+12
especially the folder version and the subfolders. Fixes inventory search hang and folders not loading.
2009-08-28Modify CAPS inventory code. Currently this is not executedMelanie3-31/+92
2009-06-22Update svn properties.Jeff Ames26-3275/+3275
2009-06-18* Corrected CAPS namespacesArthur Valadares26-26/+26
* "luke, use the sed"
2009-06-18Moved OpenSim/Framework/Communications/Capabilities up to ↵diva26-0/+3286
OpenSim/Framework/Capabilities. Didn't change the namespace because VC# is not helping, and this would imply manually changing more than 50 files. So the namespace is still OpenSim.Framework.Communications.Capabilities, to be cleaned up later by someone with more energy.