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2011-04-30Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dllDiva Canto1-62/+0
2010-10-22Revert "Merge remote branch 'otakup0pe/mantis5110'"Justin Clark-Casey (justincc)1-1/+1
This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
2010-10-22Revert "* more url / hg cleanup"Justin Clark-Casey (justincc)1-1/+1
This reverts commit 58f75fa19d9aea18283ecdbd44559efb81781c9d.
2010-10-20* more url / hg cleanupJonathan Freedman1-1/+1
2010-10-11* more url / hg cleanupJonathan Freedman1-1/+1
2009-10-01Formatting cleanup.Jeff Ames1-1/+1
2009-06-22Update svn properties.Jeff Ames1-62/+62
2009-06-18* Corrected CAPS namespacesArthur Valadares1-1/+1
* "luke, use the sed"
2009-06-18Moved OpenSim/Framework/Communications/Capabilities up to ↵diva1-62/+62
OpenSim/Framework/Capabilities. Didn't change the namespace because VC# is not helping, and this would imply manually changing more than 50 files. So the namespace is still OpenSim.Framework.Communications.Capabilities, to be cleaned up later by someone with more energy.
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-04-14Changing the CAP seed to be the string representation of a full UUID, ↵diva1-1/+4
instead of a trunkated UUID.
2009-02-12* optimized usings.lbsa711-1/+0
2009-01-06* Rename GetRandomCapsPath() to GetRandomCapsObjectPath() to fit in with ↵Justin Clarke Casey1-1/+5
terminology used elsewhere * Last build break was probably a Bamboo failure - hopefully this should succeed
2009-01-06* Fix build break - forgot that I had renamed an argumentJustin Clarke Casey1-1/+1
2009-01-06* Move common string aggregation for caps seed path to a method in CapsUtilJustin Clarke Casey1-0/+10
2009-01-06* Yeah, might just want to add the new class as well - sighJustin Clarke Casey1-9/+10
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-3/+3
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby1-2/+2
with namespaces.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-1/+1
(this took a while to run).
2008-03-18Formatting cleanup.Jeff Ames1-27/+27
2008-01-15* Mother of all commits:Adam Frisby1-2/+3
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2007-12-27* Optimized usingslbsa711-1/+1
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-10-30* Optimized usingslbsa711-2/+1
* Shortened type references * Removed redundant 'this' qualifier
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-07-30mass update of files to have native line endingsSean Dague1-45/+45
2007-07-22* Some work in progress code: Inventory cache, start of inventory ↵MW1-44/+45
server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-16changed to native line ending encodingSean Dague1-44/+44
2007-07-12Cleaning up some of the CAPS functions, Asset uploads now use the new ↵MW1-2/+2
LLSDStreamhandler system.
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-4/+1
* added some licensing info
2007-06-27*Moved all the classes into their own file from LLSDHelpers.csmingchen1-11/+12
*Some folder renaming to follow project Name *Updated prebuild.xml
2007-06-27*Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen1-1/+1
to add/remove something