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* Formatting cleanup.Jeff Ames2010-02-151-2/+2
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* Revolution is on the roll again! :)Revolution2010-02-141-3/+4
| | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
* Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)2010-02-121-12/+4
| | | | | | | This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
* Adding a hair item to the default wearables, fixes newly created avatars ↵Rob Smart2009-10-091-0/+4
| | | | appearing as a cloud
* * Change the signature of the agent set appearance callback to prevent ↵John Hurliman2009-09-301-6/+6
| | | | | | | unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes * Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures * Properly handle appearance updates that do not have a TextureEntry set
* A slightly modified version ofTeravus Ovares (Dan Olivares)2009-08-251-0/+7
| | | | http://opensimulator.org/mantis/view.php?id=4040 by jhurliman. The patch didn't match up, so I winged it here. My effort to manually merge the patch seems to make sense, so I'm going to commit it.
* * Only update TextureEntry in AvatarAppearance if the incoming XML-RPC has a ↵John Hurliman2009-08-201-1/+8
| | | | valid TextureEntry. About half the time update_avatar_appearance calls are made, the TextureEntry is empty
* minor:commentsTeravus Ovares (Dan Olivares)2009-08-121-4/+3
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* * Remove some mono compiler warningsJustin Clark-Casey2009-08-051-2/+1
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* * An enum for The VisualParams array that the viewer sends us with 90% of ↵Teravus Ovares2009-08-021-11/+842
| | | | | | | | the documentation. * Automatically generated using the BuildVisualParamsEnum Method that gets data from the libOMV VisualParams NameValue definitions which they generate from the the avatar_lad.xml file * Want to know what element controls the eye size, jowls. pointy ears? no problem.
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* Added option (on my default) to the clone avatar function so that the ↵MW2009-05-301-0/+14
| | | | | | | clothes and attachments that the target avatar is wearing, to begin with, are removed. So the end result isn't a merger of those clothes/attachments and the ones the template avatar is wearing. Added IPAddress ListenIPAddress property to BaseHttpServer so that the listening/binding IP can be set.
* * This updates LibOMV to the current release 0.6.0 on March 19 2009Teravus Ovares2009-03-271-1/+1
| | | | | | * Important: HttpServer.dll was changed to HttpServer_OpenSim.dll so that the HttpServer references do not conflict if you've copied the OpenMetaverse.Http.dll and requirements to the OpenSimulator bin folder. This means that if you reference HttpServer.dll in any projects, you will need to change the reference to HttpServer_OpenSim.dll. It still uses the Same HttpServer namespace though.
* Moved a method GetDefaultVisualParameters from Scene to AvatarAppearance, ↵diva2009-03-271-2/+13
| | | | where it belongs. Better error handling in ScenePresence.CopyFrom.
* * Appearance patches suite: These patches are applied to allow libomv bots ↵Sean Dague2009-03-251-26/+37
| | | | | | | | | | | | to wear outfits in the future. This functionality will be upstreamed later. ** Fixed call of new AvatarAppearance without arguments, which caused bots look like clouds of gas ** Added a SendAvatarData in ScenePresence.SetAppearance, which is expected after SetAppearance is run ** Fixed AssetXferUploader: CallbackID wasn't being passed on on multiple packets asset uploads ** Set VisualParams in AvatarAppearance to stop the alien looking bot from spawning and now looks a little better. *** TODO: Set better VisualParams value then 150 to everything
* * remove now unused serialization codeJustin Clarke Casey2009-03-051-40/+26
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* Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-221-6/+6
| | | | | | | | | * Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
* Addresses some issues with appearance after TPs. Appearance.Owner was not ↵diva2009-02-221-2/+18
| | | | being set, and that's what's being used in SendAppearanceToOtherAgent. Mantis #3204.
* Major change to how appearance is managed, including changes in login and ↵diva2009-02-171-1/+1
| | | | user service/server. Appearance is now sent by the user service/server along with all other loginparams. Regions don't query the user service for appearance anymore. The appearance is passed along from region to region as the avie moves around. And, as before, it's stored back with the user service as the client changes the avie's appearance. Child agents have default appearances that are set to the actual appearance when the avie moves to that region. (as before, child agents are invisible and non-physical).
* * Centralize references to the well known blank texture ↵Justin Clarke Casey2009-01-051-4/+2
| | | | 5748decc-f629-461c-9a36-a35a221fe21f to a constant in OpenSim.Framework.Util
* * Remove the TransferRequest and hip debugging console output that crept in ↵Justin Clarke Casey2008-11-171-1/+1
| | | | recently
* Lots of experimentation yielded a fair approximation of a hip offset from theMelanie Thielker2008-11-141-1/+12
| | | | | | | | physical center of an avatar, for display purposes. This should keep the avatar feet above ground visually in most cases. Tweaked for both height extremes and various leg lengths. Improvements welcome
* Thank you, idb, for a patch that fixes avatar height calculationMelanie Thielker2008-11-101-14/+7
| | | | | | Our feet will now be above ground
* * Added IClientIM to IClientCore interfacesAdam Frisby2008-11-081-4/+0
| | | | | | * Changed SendInstantMessage, dropped fromAgentSession and imSessionID as security precaution, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide for details on porting. * Removed unused usings from Framework.*
* * Possibly fix grey avatar appearance problemsJustin Clarke Casey2008-10-281-6/+19
| | | | | | | | | | | | * And hopefully rebaking all the time should no longer be necessary now * It turns out that when the client baked the texture, the uploaded asset had the Temporary flag to true (Temporary is actually deprecated). * It also had the StoreLocal flag set to true, which signifies that the asset should be stored locally. If it disappears we should reply to the asset request with ImageNotInDatabasePacket * However, last time this was enabled some clients started crashing. This may well no longer be the case and needs to be tested, but in the mean time we will store the asset instead. * This needs to be resolved in a better way, possibly by starting to send the ImageNotInDatabase packet again instead
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-105/+105
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-191-3/+3
| | | | | Remove old comment in SnapshotStore pointed out by ChrisDown (bug #2000)
* Attachment persistence!!! Patch #9170 (Mantis #1171)Melanie Thielker2008-08-191-5/+9
| | | | | | Attachments now persist across logouts. Mostly untested.
* Update svn properties, formatting cleanup.Jeff Ames2008-08-191-4/+4
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* Attachment persistence!!! Patch #9169 (Mantis #1171)Melanie Thielker2008-08-191-6/+61
| | | | | | Attachments now save to MySQL. No reattach on login yet.
* Avatar Attachment persistence!! Patch #9168 (Mantis #1171)Melanie Thielker2008-08-181-0/+101
| | | | | | | Plumbs in attachment persistence and adds the tables. Currently MySQL only, no user functionality yet.
* Formatting cleanup.Jeff Ames2008-08-181-1/+1
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* make lots of properties virtual, which lets nhibernate doSean Dague2008-06-251-36/+36
| | | | | | some proxy object optimizations.
* fix a constant that meant pants still weren't working. nowSean Dague2008-05-191-2/+2
| | | | | | you really can have pants.
* Formatting cleanup.Jeff Ames2008-05-171-24/+24
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* prime the wearables structure, which should fix the exceptionSean Dague2008-05-161-0/+8
| | | | | | FluxOne found.
* add to / from hash mapping for grid serializationSean Dague2008-05-161-0/+74
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* Formatting cleanup.Jeff Ames2008-05-161-3/+3
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* appearance now survives logout. Tommorrow will involve movingSean Dague2008-05-161-0/+10
| | | | | | | the MSSQL and MYSQL mappers back in under datastores and looking at doing gid bits for this
* fix bad default initializationSean Dague2008-05-151-0/+2
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* add the rest of my UserAppearance created methods toSean Dague2008-05-151-0/+117
| | | | | | AvatarAppearance
* minor refactor of some properties for readabilitySean Dague2008-05-151-35/+35
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* refactoring to move AvatarAppearance into Framework andSean Dague2008-05-151-0/+217
move the appearance sending bits to ScenePresence