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My fork of OpenSim for IG and DG, called SledjChisl.
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AvatarAppearance.cs
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Author
Files
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2008-06-25
make lots of properties virtual, which lets nhibernate do
Sean Dague
1
-36
/
+36
2008-05-19
fix a constant that meant pants still weren't working. now
Sean Dague
1
-2
/
+2
2008-05-17
Formatting cleanup.
Jeff Ames
1
-24
/
+24
2008-05-16
prime the wearables structure, which should fix the exception
Sean Dague
1
-0
/
+8
2008-05-16
add to / from hash mapping for grid serialization
Sean Dague
1
-0
/
+74
2008-05-16
Formatting cleanup.
Jeff Ames
1
-3
/
+3
2008-05-16
appearance now survives logout. Tommorrow will involve moving
Sean Dague
1
-0
/
+10
2008-05-15
fix bad default initialization
Sean Dague
1
-0
/
+2
2008-05-15
add the rest of my UserAppearance created methods to
Sean Dague
1
-0
/
+117
2008-05-15
minor refactor of some properties for readability
Sean Dague
1
-35
/
+35
2008-05-15
refactoring to move AvatarAppearance into Framework and
Sean Dague
1
-19
/
+3
2008-05-15
add some additional bits to AvatarAppearance to make this
Sean Dague
1
-0
/
+39
2008-05-07
* Removes references to libsecondlife.Packets from IClientAPI. BAD PROGRAMMER...
Adam Frisby
1
-5
/
+3
2008-05-01
* Rolled back a few changes.
Adam Frisby
1
-62
/
+61
2008-05-01
* Spring cleaning on Region.Environment.
Adam Frisby
1
-61
/
+62
2008-04-21
* Optimised using statements and namespace references across entire project (...
Adam Frisby
1
-4
/
+4
2008-03-18
Formatting cleanup.
Jeff Ames
1
-26
/
+26
2008-03-04
Merged 3Di code that provides scene and avatar serialization, and plugin supp...
Johan Berntsson
1
-3
/
+46
2008-02-04
First part of avatar persistence, currently only really works in standalone m...
MW
1
-0
/
+12
2007-12-27
* Optimized usings
lbsa71
1
-10
/
+4
2007-12-19
Misc. cleanup:
Jeff Ames
1
-3
/
+1
2007-12-11
added copyright notices
Jeff Ames
1
-1
/
+29
2007-12-07
Enabled the TextureDownloadModule, so that hopefully I might get some feedbac...
MW
1
-5
/
+0
2007-12-07
Avatar Appearance refactoring /changes. Added a AvatarAppearance class, each ...
MW
1
-0
/
+126
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