| Commit message (Collapse) | Author | Files | Lines |
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away in future
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constructor like in assetlandmark)
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inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter.
All tests pass, but fingers crossed!
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operation is very expensive
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bytes (127 + null terminator)
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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pre-truncate the description of dynamic textures.
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When a slider parameter is changed, the viewer uploads a new shape (or other asset) and the item is updated to point to it.
Viewer 1 uploaded the data in the initial request itself, so the asset references was almost always correctly updated.
However, viewer 3/2 always uploads data in a subsequent xfer, which exposed a race condition where the viewer would make the item update before the asset had uploaded.
This commit shuffles the order of operations to avoid this race, the item is updated with the new asset id instead of the old one while the upload was still taking place.
A second race had to be fixed where avatar appearance would also be updated with the old asset id rather than the new one.
This was fixed by updating the avatar appearance ids when the appearance was actually saved, rather than when the wearables update was made.
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Disabled temporarily since file system caching disrupts subsequent test runs
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correctly handled. Friends list showing correct foreign names. TODO: GrantRights.
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retry timer for asset upload failures. Total queue time in the ballpark of 24 hours, which should be a reasonable time for any grid admin to get their asset service back online. This should stop lost assets.
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stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone.
* Fixed small bug with map search where the local sim regions weren't found.
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CHANGES THE ASSET SERVER PROTOCOL and means you CAN NOT MIX PRIOR VERSIONS
WITH LATER ONES. It may also eat your babies, yada, yada, yada.
The usual cautions for migrations to the assets table apply.
Coding: Can not guarantee nut free.
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CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
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* Moved the SL asset type to content type conversion methods from ServerUtils to OpenSim.Framework.SLUtil
* Linked content type to asset type in AssetMetadata
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for .NET serialization and removing it breaks the OpenSim asset server
protocol.
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unknown asset type, and log an error if it ever does happen
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LICENSE.txt.
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grid is a standalone, this still doesn't work -- something wrong with RegionAssetService's DB connection.
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properties as before
- prefix private variables with m_ in AssetBase.cs
- related to Mantis #3122, as mentioned in
https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html
- all services will likely need to be upgraded after this commit
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* Changes the NHibernate asset mapping and expose FullID on AssetBase for NHibernate
* mikem has seen this patch :)
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- trim trailing whitespace
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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* Migration should be automatic on sqlite and mysql
* Migration is not automatic on mssql, you will need to drop the invType column manually
* Migration should be fine, but as for any db change, I would recommend making sure you have backups before moving past this revision
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* This is stage 1, the field will be removed from AssetType and the assets table if this change doesn't prove problematic
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* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
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breaks compatibility on grid ops because native serialization is
used here.
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* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
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* shortened references
* Removed redundant 'this'
* Normalized EOF
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notice of doom
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* Shortened type references
* Removed redundant 'this' qualifier
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Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
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Run this on a major grid, and weep
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* There is now a AssetServerBase
* lolcat in ur assets
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