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* Added some terrain tests, and found a fun race condition in the sqliteSean Dague2008-09-161-10/+81
| | | | | | terrain driver in the process, which is now fixed. yay for unit tests!
* we can use equals on strings because they are comparible, andSean Dague2008-09-161-3/+3
| | | | | | this is the prefered way of doing these tests.
* add an inventory change test.Sean Dague2008-09-161-0/+19
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* 2 more InventoryItem tests, plus see if I can leave the log4netSean Dague2008-09-131-0/+24
| | | | | | configure in there to help me get debug messages while developing.
* add first round of folder testsSean Dague2008-09-121-44/+98
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* because UUID supports equality, we can do a straight equals instead ofSean Dague2008-09-121-3/+3
| | | | | | convert to string and match.
* use new style asserts. They are much easier to read.Sean Dague2008-09-121-2/+2
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* move the actual [Test] methods for databases to OpenSim.Data.TestsSean Dague2008-09-124-0/+299
| | | | | | | classes. This did mean loosing 1 unit test that was actually testing an sqlite function directly instead of the interface.
* change order in prebuild.xml so this works in nant on a cleanSean Dague2008-09-121-1/+1
| | | | | | checkout.
* be more clever and move the bulk of the db tests for inventory intoSean Dague2008-09-121-0/+184
OpenSim.Data.Tests, then subclass with custom init bits for sqlite. As I've only been testing the plugin interfaces anyway, this should make it very easy to write only a little bit of code to use these tests for other databases. It will also give us the framework for definining the datastore behavior and making sure that all the databases do the same thing.