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* Send up the part missing from the Avination Estate commit.Melanie2013-05-111-0/+9
| | | | Warning - contains a small migration.
* Add asset name and description truncation warnings to SQLite database plugin ↵Justin Clark-Casey (justincc)2013-02-271-5/+23
| | | | for consistency.
* Deleted all AssemblyFileVersion directivesDiva Canto2013-02-191-1/+1
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* Added physics parameters support to MSSQL and SQLite (not tested)Oren Hurvitz2013-02-092-0/+30
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* Merge branch 'dynamic-attributes2'Justin Clark-Casey (justincc)2013-02-052-1/+23
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| * Remove the accidental PrimShapes column that I added back to the SQLite ↵Justin Clark-Casey (justincc)2013-01-251-2/+1
| | | | | | | | region store
| * Fix tests by adding DynAttrs add column commands to RegionStore.migrations ↵Justin Clark-Casey (justincc)2013-01-251-0/+6
| | | | | | | | (these were originally in 021_RegionStore.sql which I might have forgotton to add 2 years ago).
| * Store NULL in the 'DynAttrs' column if the prim doesn't have any dynamic ↵Oren Hurvitz2013-01-251-1/+5
| | | | | | | | attributes
| * Stopped storing dynamic attributes in the PrimShapeOren Hurvitz2013-01-251-8/+0
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| * Encapsulate an OSDMap in DAMap (was DynAttrsOSDMap) rather than inheriting ↵Justin Clark-Casey (justincc)2013-01-251-4/+4
| | | | | | | | | | | | from it This is the easier way to give us control over locking, rather than asking that OSDMap IDictionary methods be virtual
| * Implement Dynamic Attributes for SOP and PBS. Implement storage in SQLiteJustin Clark-Casey (justincc)2013-01-251-0/+21
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* | Bump version and assembly version numbers from 0.7.5 to 0.7.6Justin Clark-Casey (justincc)2013-02-051-1/+1
|/ | | | | | | | This is mostly Bluewall's work but I am also bumping the general version number OpenSimulator 0.7.5 remains in the release candidate stage. I'm doing this because master is significantly adding things that will not be in 0.7.5 This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names and so the exact version match requirement is not in force.
* refactor: move common inventory folder version update code to parent class ↵Justin Clark-Casey (justincc)2012-11-151-32/+10
| | | | in mysql, mssql and sqlite database plugins
* Implement folder version updating for the sqlite inventory pluginJustin Clark-Casey (justincc)2012-11-152-7/+142
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* More consistently dispose of SqliteCommand in OpenSim.Data.SQLite where ↵Justin Clark-Casey (justincc)2012-11-149-298/+305
| | | | | | possible. Not doing SQLiteInventoryStore since this is no longer used and should disappear in the future.
* Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't ↵Diva Canto2012-11-131-1/+1
| | | | have an AssemblyInfo file.
* Update parent inventory folder version numbers when folders are ↵Justin Clark-Casey (justincc)2012-11-091-3/+27
| | | | | | | | moved/created/deleted to match version numbers cached by viewers. This is done in the way that one would expect (e.g. moving a folder increments version number on both source and destination parent folders). This should hopefully improve viewer reuse of its cached inventory information. Currently MySQL only but will be implement for SQLite/MSSQL if there are no issues.
* SQLite DB: some values of land data will be not saved / loadedPixelTomsen2012-10-211-5/+20
| | | | | | http://opensimulator.org/mantis/view.php?id=6370 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Add a skeleton for a name value storage associated with regionsMelanie2012-08-151-0/+12
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* Environment Module - allows Environment settings for Viewer3 warning: ↵PixelTomsen2012-05-232-1/+111
| | | | | | | | | | | | | includes database region store migrations for mssql, mysql, sqlite enable/disable this module: Cap_EnvironmentSettings = "localhost" (for enable) Cap_EnvironmentSettings = "" (for disable) at ClientStack.LindenCaps section (OpenSimDefaults.ini file) or owerwrite in OpenSim.ini mantis: http://opensimulator.org/mantis/view.php?id=5860 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Use correct casing of RegionSettings.Sandbox in the various database modules.Justin Clark-Casey (justincc)2012-02-291-1/+1
| | | | | | MySQL and MSSQL have it as Sandbox, sqlite as sandbox. In various different places in every plugin the wrong casing is used... Consistency, who needs it? Or one day sqlite can change to Sandbox.
* Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.Justin Clark-Casey (justincc)2012-02-217-0/+20
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* Parcel sales support to SQLiteBlueWall2012-02-172-1/+10
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* Fillin missing SQLite support for TelehubsBlueWall2012-02-172-0/+118
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* Fix: Lightshare Module(Windlight)-Region settings are not applicable for ↵PixelTomsen2012-02-142-305/+692
| | | | database sqlite mantis: http://opensimulator.org/mantis/view.php?id=5888
* Fix: Unable to remove AV from friend list (sqldb-bug) ↵PixelTomsen2012-02-101-1/+1
| | | | http://opensimulator.org/mantis/view.php?id=3731
* Fix: Covenant changed time not set ↵PixelTomsen2012-02-032-1/+9
| | | | | | http://opensimulator.org/mantis/view.php?id=5869 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie2012-02-021-6/+6
| | | | | | accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts)
* Remove vestigal OpenSim.Data mono addins extension points that don't look ↵Justin Clark-Casey (justincc)2011-09-201-20/+0
| | | | like they've been active for at least 2 and a half years
* Reattaching a region was failing if the estate name had not changed (issue ↵Kevin Houlihan2011-09-161-48/+78
| | | | | | 5035). Using the RemoteAdmin API to close then recreate a region would fail if the estate name had not changed. If the estate name /was/ changed then the existing estate would be renamed rather than a new one being created. The problem really arose from a lack of distinction in the data storage layer between creating new estates and loading existing ones.
* Remove un-needed ATTACH command in migration script.BlueWall2011-08-151-3/+1
| | | | | | This was causing issues when using specified paths to database files by using a hard-coded name.
* refactor: Pull up Assembly of the SQLite classes as a protected property, so ↵Marck2011-07-166-11/+32
| | | | that it can be overwritten in subclasses. That way extensions can decide in which assembly migration resources should be looked up. This is a refactor similar to commit 9923a2ff1002d722ccebea8bf4d71718ed4e2a03 for MySQL -- no functional changes.
* fix bug where generic sqlite table delete wasn't working.Justin Clark-Casey (justincc)2011-05-271-1/+1
| | | | this would have caused dupe links bugs when using the sqlite adaptor
* More on HG Friends. Added Delete(string, string) across the board. Added ↵Diva Canto2011-05-221-0/+5
| | | | security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
* Fixed permissions bug related to friends in PermissionsModule. Added ↵Diva Canto2011-05-211-1/+6
| | | | FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work.
* Allow item links to be deleted even when other deletes and purges are disabled.Justin Clark-Casey (justincc)2011-05-192-6/+32
| | | | | | | If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory.
* Accidentally committed too earlyJustin Clark-Casey (justincc)2011-05-182-32/+6
| | | | | | Revert "Allow item links to be deleted even when other deletes and purges are disabled." This reverts commit 491279f99afc65860d44765ee7829c7dd5e4e38e.
* Allow item links to be deleted even when other deletes and purges are disabled.Justin Clark-Casey (justincc)2011-05-172-6/+32
| | | | | | | If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory.
* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2011-05-062-4/+2
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* Make the "All Estates" option work from the client (this makes chosen ↵Justin Clark-Casey (justincc)2011-04-051-0/+22
| | | | | | | | changes to all the estates that the user owns). This applies to adding/removing estate users, groups, managers and bans. This is the application of the AllEstates_0.5.patch from http://opensimulator.org/mantis/view.php?id=5420 Thanks very much, Snoopy!
* On initial region registration, if the user chooses the option to make the ↵Justin Clark-Casey (justincc)2011-03-211-0/+32
| | | | region part of an existing estate, then list the existing region names.
* In SQLiteSimulationData.RemoveLandObject(), don't manually remove the row ↵Justin Clark-Casey (justincc)2011-02-111-6/+0
| | | | | | | | from the data adaptor's Rows list in addition to calling Delete. This matches the behaviour for other deletions and stops this operation failing on Windows .NET (though mono is fine with the duplication). Probably a holdover from copying code from the older legacy adaptor. Resolves http://opensimulator.org/mantis/view.php?id=5361
* Fix joining land parcels not being stored correctly in SQLite. Thank you to ↵Marck2010-11-231-0/+3
| | | | goetz for the initial patch in Mantis #5230.
* Added creator info across the board -- TaskInventoryItems and InventoryItems ↵Diva Canto2010-11-212-4/+4
| | | | | | themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being. New migration in inventory table in order to make CreatorID varchar(255).
* Updated SQLite/SQLiteSimulationData to use SOP.CreatorInformation instead of ↵Diva Canto2010-11-211-2/+2
| | | | SOP.CreatorID. Untested, but should work.
* Add lsClearWindlightScene() to the lightshare module to remove WL settingsMelanie2010-11-031-0/+3
| | | | from a region and allow normal day cycles to be reestablished
* * One more item for CSharpSqliteTeravus Ovares (Dan Olivares)2010-09-231-3/+10
| | | | | | | * Hopefully this will enable mac people to use SQLite again * Someone cooler then me will need to figure out how to define CSharpSqlite with Mono so the conditional will pick up. * There's also an error that occurs when you first load OpenSimulator under CSharpSQLite that goes away after. * The databases are not byte for byte compatible. Mono.Data.Sqlite is able to read CSharpSqlite made databases but not the reverse way.
* * Add CSharpSqlite to prebuildTeravus Ovares (Dan Olivares)2010-09-2312-12/+62
| | | | | | | | | | * Use a conditional define to determine whether we're using CSharpSqlite or Mono.Data.Sqlite #if CSharpSqlite using Community.CsharpSqlite.Sqlite; #else using Mono.Data.Sqlite; #endif * Hopefully, this will restore sqlite functionality on a Mac. In visual studio, you can edit the OpenSim.Data.SQLite project, go to the Build tab and enter CSharpSqlite in the box. I'm not sure how to define CSharpSqlite in Mono, someone better at it then me will have to take the job of figuring out the best way to define it in Mono.
* Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2010-09-161-1/+1
| | | | MapAndArray collection
* MergedJohn Hurliman2010-09-122-33/+30
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