| Commit message (Collapse) | Author | Age | Files | Lines |
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Floating text, Rotation, Texture animation, Particle System
This will make "Eye Candy" scripts work without modification in
XEngine. The use of the CHANGED_REGION_RESTART hack is no longer
needed. Implemented in MySQL only, hovertext also in SQLite.
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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I apparently missed one drop tables statement that was actually needed
when I did the cleaning to make this work for old sqlite versions.
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upgrade cruft
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tables shouldn't exist yet, and the exists keyword is relatively new in
sqlite. This has been breaking a lot of people on Suse Enterprise Linux,
for instance.
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After having built revision 5992, OpenSim would start while
issuing some errors regards updates to user profiles (Master
Avatar, and other manually added avatars). Issue 2027 dealt
with the MySQL part. This issue deals with the SQLite part.
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Change user server to handle attachment assets record properly. Ensure
that attachments are not re-rezzed on region crossing. Persistence
will NOT WORK with earliser UGAI!!
Change region server to match.
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Plumbs in attachment persistence and adds the tables. Currently MySQL
only, no user functionality yet.
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This will have no effect unless both the UGAI and the region are
this revision or later
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Thank you, HomerHorwitz, for a patch that corrects and improves TP
to landmark and home position handling.
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patch attached replaces the tree walk algorithm used to build the
folder hierarchy with a single database query. That is, we replace
1 database query per folder with 1 query for the root folder's
properties and 1 query to retrieve the entire collection of folders for a user.
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dlls. Fix issue 1876.
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Adds the new access semantics and the new flag (allow only age verified)
Plumbs in the abuse email address from sim to viewer. The other way around,
libomv appears to be lacking support for the data field in the packet.
Includes a migration, run prebuild!
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owner (alongside the master avatar) and provides storage fo the
abuse email address. No user functionality yet.
This patch includes a migration.
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PluginLoader. Fix issue 1871.
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complete if there were any missing assets
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are stored in the db.
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the properties a bit to be more consistant with other objects (having things
like .Name .Description, etc).
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attributes to external XML files. Fix issues 1682 and 1786.
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but earlier versions of the SQLite dll
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ven for the region datastore. Removes the flag to store prim inventories, which are now always stored.
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No longer teleports an agent home unless their root agent is being banned.
Visual blocking is still in effect.
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that is causing a lot of out of order execution on asset fetches on
multi region sims.
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of the issue.
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help much, but it might.
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put some drop table if exist clauses in here to hopefully let this
migration work for people that are in an intermediary broken state
right now.
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(issue 1763).
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Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
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Patch 5 in the region settings series. Adds a migration to ensure corrupted
data is purged and re-read from defaults. Some changes. Still no full
functionality
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* Migration should be automatic on sqlite and mysql
* Migration is not automatic on mssql, you will need to drop the invType column manually
* Migration should be fine, but as for any db change, I would recommend making sure you have backups before moving past this revision
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Currently module loading is done ad-hoc. I propose creating a simple
loader class that leverages Mono.Addins (and perhaps the new .NET
addins when they become available in mono). Attached is a basic
patch for review that compiles into HEAD, but doesn't yet replace
any existing ad-hoc loaders.
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