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2010-11-03Add lsClearWindlightScene() to the lightshare module to remove WL settingsMelanie1-0/+3
from a region and allow normal day cycles to be reestablished
2010-09-23* One more item for CSharpSqliteTeravus Ovares (Dan Olivares)1-3/+10
* Hopefully this will enable mac people to use SQLite again * Someone cooler then me will need to figure out how to define CSharpSqlite with Mono so the conditional will pick up. * There's also an error that occurs when you first load OpenSimulator under CSharpSQLite that goes away after. * The databases are not byte for byte compatible. Mono.Data.Sqlite is able to read CSharpSqlite made databases but not the reverse way.
2010-09-23* Add CSharpSqlite to prebuildTeravus Ovares (Dan Olivares)12-12/+62
* Use a conditional define to determine whether we're using CSharpSqlite or Mono.Data.Sqlite #if CSharpSqlite using Community.CsharpSqlite.Sqlite; #else using Mono.Data.Sqlite; #endif * Hopefully, this will restore sqlite functionality on a Mac. In visual studio, you can edit the OpenSim.Data.SQLite project, go to the Build tab and enter CSharpSqlite in the box. I'm not sure how to define CSharpSqlite in Mono, someone better at it then me will have to take the job of figuring out the best way to define it in Mono.
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman1-1/+1
MapAndArray collection
2010-09-12* Added ISimulationDataService and IEstateDataServiceJohn Hurliman2-0/+18
* Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
2010-09-12Formatting cleanup.Jeff Ames2-33/+30
2010-09-11Changed all string references of "IRegionDataStore" to "ISimulationDataStore"John Hurliman1-2/+0
2010-09-11Fixed the naming mess around data connectors for simulation dataJohn Hurliman1-1/+1
2010-09-05Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker1-3/+0
on IDwellModule
2010-09-05Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker1-3/+0
on IDwellModule
2010-09-01Fix sqlite migration problems by moving migrations in 019_RegionStore.sql ↵Justin Clark-Casey (justincc)3-14/+14
and 020 into RegionStore.migrations This shows that panda is still not running the sqlite database tests since this change fixes the test failure in that area when "nant test" is executed locally
2010-08-30Fix a casting operation to use ToString()Melanie1-1/+1
2010-08-30Implements parcel media setting persistence and packet / CAPS handlingJonathan Freedman2-0/+16
properly for the new media settings. Signed-off-by: Melanie <melanie@t-data.com>
2010-08-30local commit with parcel media bitsJonathan Freedman2-0/+16
Signed-off-by: Melanie <melanie@t-data.com>
2010-08-26Remove parts locking from data classes since these are using a copy of the ↵Justin Clark-Casey (justincc)1-6/+3
scene object
2010-08-26Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)1-3/+6
conditions in linking and unlinking
2010-08-15Fix SQLite database plugin for UserAccountData queries with a single word.Marck1-1/+1
2010-08-03get rid of PrimitiveBaseShape.MediaRaw staging postJustin Clark-Casey (justincc)1-3/+5
using an OSD serialization rather than auto forces serialization code to be placed in OpenSim.Framework this makes the media texture raw data staging post in PrimitiveBaseShape redundant, now we just directly call the code in PrimitiveBaseShape.MediaList itself
2010-07-26relocate serialization code from SQLiteRegionData to MoapModule using load ↵Justin Clark-Casey (justincc)1-53/+2
and save events. This is better modularity. It also allows MoapModule to be replaced with some other media module that may behave completely differently in the future. Remaining non-modularity: PrimitiveBaseShape needs explicit Media and MediaRaw fields. MediaRaw is required in order to shuttle the pre-serialization data back and forth from the database layer. The database also needs to know about MediaRaw though not about Media. IMO, it would be extremely nice to remove these hard codings but this is a bridge too far at the present time.
2010-07-26Put a wrapper around the media texture region serializationJustin Clark-Casey (justincc)1-15/+43
THIS WILL BREAK EXISTING MEDIA TEXTURE PERSISTENCE. Please delete your existing sqlite databases if you are experimenting with this branch. This wrapper will make it easier to maintain compatibility if the media texture data evolves. This will also make it easier to store non-sl media texture data.
2010-07-26add missing regionstore migration file for new fields. D'oh!Justin Clark-Casey (justincc)1-0/+6
this should enable persistence now
2010-07-26fix bug where prim persistence would fail if media had never been setJustin Clark-Casey (justincc)1-6/+9
2010-07-26fix problem persisting when only one face had a media textureJustin Clark-Casey (justincc)1-2/+8
2010-07-26Implement media texture persistence over server restarts for sqliteJustin Clark-Casey (justincc)1-4/+32
This is currently persisting media as an OSDArray serialized to LLSD XML.
2010-07-26relocate serialization code from SQLiteRegionData to MoapModule using load ↵Justin Clark-Casey (justincc)1-53/+2
and save events. This is better modularity. It also allows MoapModule to be replaced with some other media module that may behave completely differently in the future. Remaining non-modularity: PrimitiveBaseShape needs explicit Media and MediaRaw fields. MediaRaw is required in order to shuttle the pre-serialization data back and forth from the database layer. The database also needs to know about MediaRaw though not about Media. IMO, it would be extremely nice to remove these hard codings but this is a bridge too far at the present time.
2010-07-26Put a wrapper around the media texture region serializationJustin Clark-Casey (justincc)1-15/+43
THIS WILL BREAK EXISTING MEDIA TEXTURE PERSISTENCE. Please delete your existing sqlite databases if you are experimenting with this branch. This wrapper will make it easier to maintain compatibility if the media texture data evolves. This will also make it easier to store non-sl media texture data.
2010-07-15add missing regionstore migration file for new fields. D'oh!Justin Clark-Casey (justincc)1-0/+6
this should enable persistence now
2010-07-14fix bug where prim persistence would fail if media had never been setJustin Clark-Casey (justincc)1-6/+9
2010-07-12fix problem persisting when only one face had a media textureJustin Clark-Casey (justincc)1-2/+8
2010-07-08Hopefully fixes mantis #4852Diva Canto1-2/+2
2010-07-01Implement media texture persistence over server restarts for sqliteJustin Clark-Casey (justincc)1-4/+32
This is currently persisting media as an OSDArray serialized to LLSD XML.
2010-06-28Provide the interface for StoreAsset to report success or failureTom Grimshaw1-1/+3
2010-06-27Same patch as before but for SQLite.Diva Canto1-0/+8
2010-06-08* Changed CreatorIDs consistently to varchar(128)Diva Canto5-52/+53
* Deleted redundant migration for assets in SQLite * Rewrote XInventory migrations in SQLite in the new style
2010-06-04remove estate stuff in sqlite region migrations since this also exists in ↵Justin Clark-Casey (justincc)1-54/+1
estate migrations, change Sandbox to sandbox in sqlite region migrations re-enabling the sqlite data tests revealed these errors!
2010-06-04add sqlite database back to database testsJustin Clark-Casey (justincc)1-1/+1
this appears to be okay even though we reuse it between runs without deleting it first. size of the database appears not to be changing though that could be deceptive
2010-06-04Fix bug where prim items were not loaded in the new sqlite database handlerJustin Clark-Casey (justincc)1-27/+39
This addresses mantis http://opensimulator.org/mantis/view.php?id=4739
2010-05-23Split migrations for RegionStore and EstateStore (see WARNING!)AlexRa2-25/+88
ok, so the estate stores now want their own migration files, but as it happened the SQL definition were inside the Region migrations. It seems better/cleaner to keep each 'store' separately updatable. WARNING: any editing in the middle of the migration scripts (as opposite to just appending to them) has the potential of messing up updates of existing databases. As far as I can see, this one is (probably) safe, the worst that could happen is the EstateStore migration silently fail if the estate the tables are already there.
2010-05-23Removed MySql and SQLite-specific asset test filesAlexRa1-64/+0
2010-05-23All data tests made DBMS-independentAlexRa3-195/+0
2010-05-20Revert one of the previous patches' hunks. The new code looked better, butMelanie1-3/+10
was less efficient.
2010-05-19SQLite: CreatorID added (and asset_flags moved) to the migration scriptAlexRa1-0/+24
2010-05-19Added CreatorID to SQLite asset dataAlexRa1-15/+27
2010-05-19A bit of harmless refactoring in SQLiteAssetData.csAlexRa1-10/+3
2010-05-18Migrations for SQLite converted to new formatAlexRa46-709/+828
2010-05-16Migrations for SQLite converted to new formatAlexRa46-709/+828
2010-05-09Yey for unit tests. The previous commit had a couple of bugs on SQL ↵Diva Canto1-1/+1
statements. Fixed here.
2010-05-09* Fixed spamming the assets table with map tiles. The tile image ID is now ↵Diva Canto4-3/+20
stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found.
2010-05-09Add Delete handler to SQLite (NG)Melanie1-15/+16
2010-05-09Implement the "delete" path for assets. Adds a new option to allow remote ↵Melanie1-0/+5
asset deletion in robust handler.