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path: root/OpenSim/Data/SQLite/SQLiteSimulationData.cs (follow)
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* store rotation axis locks in MySql and SQlite dbs ( others need to be ↵UbitUmarov2015-10-201-1/+2
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* SQLite db migration updateUbitUmarov2015-09-211-6/+35
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* seems to compile ( tests comented out)UbitUmarov2015-09-021-1/+1
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* bad merge?UbitUmarov2015-09-011-0/+6
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| * varregion: refactor use of 'double heightmap[,]' into references to new ↵Robert Adams2015-03-271-21/+33
| | | | | | | | | | | | class TerrainData and push the implementation from Scene into the database readers and writers.
| * Merge branch 'master' into careminsterMelanie2013-10-041-0/+16
| |\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Data/MySQL/Resources/RegionStore.migrations OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * \ Merge branch 'master' into careminsterMelanie2013-06-301-1/+1
| |\ \ | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Region/Framework/Scenes/EventManager.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
| * \ \ Merge branch 'master' into careminsterMelanie2013-06-131-2/+3
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| * \ \ \ Merge branch 'master' into careminsterMelanie2013-06-111-0/+24
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| * \ \ \ \ Merge branch 'master' into careminsterMelanie2013-02-101-0/+18
| |\ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Data/MySQL/Resources/RegionStore.migrations
| * \ \ \ \ \ Merge branch 'master' into careminsterMelanie2013-02-051-1/+18
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Framework/Servers/VersionInfo.cs OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
| * \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2012-10-231-5/+20
| |\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/LandData.cs
| * | | | | | | | Add a skeleton for a name value storage associated with regionsMelanie2012-08-151-0/+13
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| * | | | | | | | Merge branch 'avination' into careminsterMelanie2012-06-111-0/+4
| |\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs OpenSim/Services/Connectors/Simulation/SimulationDataService.cs OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
| | * | | | | | | | Add the ability to query the MYSQL databse for a list of the stored prim UUIDsMelanie2012-06-071-0/+4
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* | | | | | | | | | Corrected spelling of SQLITE. Fixes mantis #7675.Kevin Cozens2015-08-081-1/+1
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* | | | | | | | | | Eliminated many warningsOren Hurvitz2014-04-231-2/+2
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* | | | | | | | | | Repair database routines so they properly return null when asked forRobert Adams2014-01-281-1/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | the heighmap of a region that does not exist.
* | | | | | | | | | varregion: remove unused terrain serialization code in SQLite and PGSQL modulesRobert Adams2013-11-041-16/+0
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* | | | | | | | | | varregion: push TerrainData implementation up and down the database storage ↵Robert Adams2013-11-011-18/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | stack. Implement both LoadTerrain and StoreTerrain for all DBs. Move all database blob serialization/deserialization into TerrainData.
* | | | | | | | | | varregion: plug in TerrainData class and modify TerrainModule and ↵Robert Adams2013-10-071-24/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions).
* | | | | | | | | | Remove time based terrain storage in SQLite so revision number can be usedRobert Adams2013-09-281-12/+2
| |_|_|_|_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | to denote terrain format revision. Add terrain DB format revision codes to ISimulationDataStore.cs. Setup so legacy compatible terrain storage and fetch is possible while allowing future format extensions.
* | | | | | | | | Preserve attachment point & position when attachment is rezzed in worldAleric Inglewood2013-09-221-0/+16
| |_|_|_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Patch taken from http://opensimulator.org/mantis/view.php?id=4905 originally by Greg C. Fixed to apply to r/23314 commit ba9daf849e7c8db48e7c03e7cdedb77776b2052f (cherry picked from commit 4ff9fbca441110cc2b93edc7286e0e9339e61cbe)
* | | | | | | | Make the concept of namespaces explicit in dynamic attributesJustin Clark-Casey (justincc)2013-06-271-1/+1
| |_|_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is in order to reduce the likelihood of naming clashes, make it easier to filter in/out attributes, ensure uniformity, etc. All dynattrs in the opensim distro itself or likely future ones should be in the "OpenSim" namespace. This does alter the underlying dynattrs data structure. All data in previous structures may not be available, though old structures should not cause errors. This is done without notice since this feature has been explicitly labelled as experimental, subject to change and has not been in a release. However, existing materials data is being preserved by moving it to the "Materials" store in the "OpenSim" namespace.
* | | | | | | * This fixes having to select and deselect prim to get keyframemotion to ↵teravus2013-06-121-2/+3
| |_|_|_|_|/ |/| | | | | | | | | | | | | | | | | start running when pulled from data storage.
* | | | | | * Adds KeyFrameMotion storage support to SQLite, just a note, seems that ↵teravus2013-06-111-0/+24
| |_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | there's still something wrong with keyframed motion starting when the sim starts up, you have to 'select' and 'deselect' the prim again to get it to appear to move. Not sure what this is but maybe melanie_t can comment on this. * Has a prim table migration.. that might take a while, hold on to your hats. * Fixes a null-ref when shutting down while keyframed motion is active.
* | | | | Added physics parameters support to MSSQL and SQLite (not tested)Oren Hurvitz2013-02-091-0/+18
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* | | | Store NULL in the 'DynAttrs' column if the prim doesn't have any dynamic ↵Oren Hurvitz2013-01-251-1/+5
| | | | | | | | | | | | | | | | attributes
* | | | Stopped storing dynamic attributes in the PrimShapeOren Hurvitz2013-01-251-8/+0
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* | | | Encapsulate an OSDMap in DAMap (was DynAttrsOSDMap) rather than inheriting ↵Justin Clark-Casey (justincc)2013-01-251-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | from it This is the easier way to give us control over locking, rather than asking that OSDMap IDictionary methods be virtual
* | | | Implement Dynamic Attributes for SOP and PBS. Implement storage in SQLiteJustin Clark-Casey (justincc)2013-01-251-0/+21
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* | | SQLite DB: some values of land data will be not saved / loadedPixelTomsen2012-10-211-5/+20
| | | | | | | | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=6370 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* | | Add a skeleton for a name value storage associated with regionsMelanie2012-08-151-0/+12
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* | Environment Module - allows Environment settings for Viewer3 warning: ↵PixelTomsen2012-05-231-1/+100
|/ | | | | | | | | | | | | includes database region store migrations for mssql, mysql, sqlite enable/disable this module: Cap_EnvironmentSettings = "localhost" (for enable) Cap_EnvironmentSettings = "" (for disable) at ClientStack.LindenCaps section (OpenSimDefaults.ini file) or owerwrite in OpenSim.ini mantis: http://opensimulator.org/mantis/view.php?id=5860 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Use correct casing of RegionSettings.Sandbox in the various database modules.Justin Clark-Casey (justincc)2012-02-291-1/+1
| | | | | | MySQL and MSSQL have it as Sandbox, sqlite as sandbox. In various different places in every plugin the wrong casing is used... Consistency, who needs it? Or one day sqlite can change to Sandbox.
* Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.Justin Clark-Casey (justincc)2012-02-211-0/+3
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* Parcel sales support to SQLiteBlueWall2012-02-171-0/+3
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* Fillin missing SQLite support for TelehubsBlueWall2012-02-171-0/+102
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* Fix: Lightshare Module(Windlight)-Region settings are not applicable for ↵PixelTomsen2012-02-141-305/+622
| | | | database sqlite mantis: http://opensimulator.org/mantis/view.php?id=5888
* Fix: Covenant changed time not set ↵PixelTomsen2012-02-031-0/+3
| | | | | | http://opensimulator.org/mantis/view.php?id=5869 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie2012-02-021-6/+6
| | | | | | accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts)
* refactor: Pull up Assembly of the SQLite classes as a protected property, so ↵Marck2011-07-161-2/+6
| | | | that it can be overwritten in subclasses. That way extensions can decide in which assembly migration resources should be looked up. This is a refactor similar to commit 9923a2ff1002d722ccebea8bf4d71718ed4e2a03 for MySQL -- no functional changes.
* In SQLiteSimulationData.RemoveLandObject(), don't manually remove the row ↵Justin Clark-Casey (justincc)2011-02-111-6/+0
| | | | | | | | from the data adaptor's Rows list in addition to calling Delete. This matches the behaviour for other deletions and stops this operation failing on Windows .NET (though mono is fine with the duplication). Probably a holdover from copying code from the older legacy adaptor. Resolves http://opensimulator.org/mantis/view.php?id=5361
* Fix joining land parcels not being stored correctly in SQLite. Thank you to ↵Marck2010-11-231-0/+3
| | | | goetz for the initial patch in Mantis #5230.
* Added creator info across the board -- TaskInventoryItems and InventoryItems ↵Diva Canto2010-11-211-2/+2
| | | | | | themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being. New migration in inventory table in order to make CreatorID varchar(255).
* Updated SQLite/SQLiteSimulationData to use SOP.CreatorInformation instead of ↵Diva Canto2010-11-211-2/+2
| | | | SOP.CreatorID. Untested, but should work.
* Add lsClearWindlightScene() to the lightshare module to remove WL settingsMelanie2010-11-031-0/+3
| | | | from a region and allow normal day cycles to be reestablished
* * Add CSharpSqlite to prebuildTeravus Ovares (Dan Olivares)2010-09-231-1/+5
| | | | | | | | | | * Use a conditional define to determine whether we're using CSharpSqlite or Mono.Data.Sqlite #if CSharpSqlite using Community.CsharpSqlite.Sqlite; #else using Mono.Data.Sqlite; #endif * Hopefully, this will restore sqlite functionality on a Mac. In visual studio, you can edit the OpenSim.Data.SQLite project, go to the Build tab and enter CSharpSqlite in the box. I'm not sure how to define CSharpSqlite in Mono, someone better at it then me will have to take the job of figuring out the best way to define it in Mono.
* Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2010-09-161-1/+1
| | | | MapAndArray collection
* MergedJohn Hurliman2010-09-121-30/+27
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