aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Data/SQLite/SQLiteSimulationData.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2014-04-23Eliminated many warningsOren Hurvitz1-2/+2
2014-01-28Repair database routines so they properly return null when asked forRobert Adams1-1/+5
the heighmap of a region that does not exist.
2013-11-04varregion: remove unused terrain serialization code in SQLite and PGSQL modulesRobert Adams1-16/+0
2013-11-01varregion: push TerrainData implementation up and down the database storage ↵Robert Adams1-18/+11
stack. Implement both LoadTerrain and StoreTerrain for all DBs. Move all database blob serialization/deserialization into TerrainData.
2013-10-07varregion: plug in TerrainData class and modify TerrainModule and ↵Robert Adams1-24/+16
LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions).
2013-09-28Remove time based terrain storage in SQLite so revision number can be usedRobert Adams1-12/+2
to denote terrain format revision. Add terrain DB format revision codes to ISimulationDataStore.cs. Setup so legacy compatible terrain storage and fetch is possible while allowing future format extensions.
2013-09-25Remove time based terrain storage in SQLite so revision number can be usedRobert Adams1-12/+2
to denote terrain format revision. Add terrain DB format revision codes to ISimulationDataStore.cs. Setup so legacy compatible terrain storage and fetch is possible while allowing future format extensions.
2013-09-22Preserve attachment point & position when attachment is rezzed in worldAleric Inglewood1-0/+16
Patch taken from http://opensimulator.org/mantis/view.php?id=4905 originally by Greg C. Fixed to apply to r/23314 commit ba9daf849e7c8db48e7c03e7cdedb77776b2052f (cherry picked from commit 4ff9fbca441110cc2b93edc7286e0e9339e61cbe)
2013-06-27Make the concept of namespaces explicit in dynamic attributesJustin Clark-Casey (justincc)1-1/+1
This is in order to reduce the likelihood of naming clashes, make it easier to filter in/out attributes, ensure uniformity, etc. All dynattrs in the opensim distro itself or likely future ones should be in the "OpenSim" namespace. This does alter the underlying dynattrs data structure. All data in previous structures may not be available, though old structures should not cause errors. This is done without notice since this feature has been explicitly labelled as experimental, subject to change and has not been in a release. However, existing materials data is being preserved by moving it to the "Materials" store in the "OpenSim" namespace.
2013-06-12* This fixes having to select and deselect prim to get keyframemotion to ↵teravus1-2/+3
start running when pulled from data storage.
2013-06-11* Adds KeyFrameMotion storage support to SQLite, just a note, seems that ↵teravus1-0/+24
there's still something wrong with keyframed motion starting when the sim starts up, you have to 'select' and 'deselect' the prim again to get it to appear to move. Not sure what this is but maybe melanie_t can comment on this. * Has a prim table migration.. that might take a while, hold on to your hats. * Fixes a null-ref when shutting down while keyframed motion is active.
2013-02-09Added physics parameters support to MSSQL and SQLite (not tested)Oren Hurvitz1-0/+18
2013-01-25Store NULL in the 'DynAttrs' column if the prim doesn't have any dynamic ↵Oren Hurvitz1-1/+5
attributes
2013-01-25Stopped storing dynamic attributes in the PrimShapeOren Hurvitz1-8/+0
2013-01-25Encapsulate an OSDMap in DAMap (was DynAttrsOSDMap) rather than inheriting ↵Justin Clark-Casey (justincc)1-4/+4
from it This is the easier way to give us control over locking, rather than asking that OSDMap IDictionary methods be virtual
2013-01-25Implement Dynamic Attributes for SOP and PBS. Implement storage in SQLiteJustin Clark-Casey (justincc)1-0/+21
2012-10-21SQLite DB: some values of land data will be not saved / loadedPixelTomsen1-5/+20
http://opensimulator.org/mantis/view.php?id=6370 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-08-15Add a skeleton for a name value storage associated with regionsMelanie1-0/+12
2012-05-23Environment Module - allows Environment settings for Viewer3 warning: ↵PixelTomsen1-1/+100
includes database region store migrations for mssql, mysql, sqlite enable/disable this module: Cap_EnvironmentSettings = "localhost" (for enable) Cap_EnvironmentSettings = "" (for disable) at ClientStack.LindenCaps section (OpenSimDefaults.ini file) or owerwrite in OpenSim.ini mantis: http://opensimulator.org/mantis/view.php?id=5860 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-02-29Use correct casing of RegionSettings.Sandbox in the various database modules.Justin Clark-Casey (justincc)1-1/+1
MySQL and MSSQL have it as Sandbox, sqlite as sandbox. In various different places in every plugin the wrong casing is used... Consistency, who needs it? Or one day sqlite can change to Sandbox.
2012-02-21Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.Justin Clark-Casey (justincc)1-0/+3
2012-02-17Parcel sales support to SQLiteBlueWall1-0/+3
2012-02-17Fillin missing SQLite support for TelehubsBlueWall1-0/+102
2012-02-14Fix: Lightshare Module(Windlight)-Region settings are not applicable for ↵PixelTomsen1-305/+622
database sqlite mantis: http://opensimulator.org/mantis/view.php?id=5888
2012-02-03Fix: Covenant changed time not set ↵PixelTomsen1-0/+3
http://opensimulator.org/mantis/view.php?id=5869 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-02-02Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie1-6/+6
accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts)
2011-07-16refactor: Pull up Assembly of the SQLite classes as a protected property, so ↵Marck1-2/+6
that it can be overwritten in subclasses. That way extensions can decide in which assembly migration resources should be looked up. This is a refactor similar to commit 9923a2ff1002d722ccebea8bf4d71718ed4e2a03 for MySQL -- no functional changes.
2011-02-11In SQLiteSimulationData.RemoveLandObject(), don't manually remove the row ↵Justin Clark-Casey (justincc)1-6/+0
from the data adaptor's Rows list in addition to calling Delete. This matches the behaviour for other deletions and stops this operation failing on Windows .NET (though mono is fine with the duplication). Probably a holdover from copying code from the older legacy adaptor. Resolves http://opensimulator.org/mantis/view.php?id=5361
2010-11-23Fix joining land parcels not being stored correctly in SQLite. Thank you to ↵Marck1-0/+3
goetz for the initial patch in Mantis #5230.
2010-11-21Added creator info across the board -- TaskInventoryItems and InventoryItems ↵Diva Canto1-2/+2
themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being. New migration in inventory table in order to make CreatorID varchar(255).
2010-11-21Updated SQLite/SQLiteSimulationData to use SOP.CreatorInformation instead of ↵Diva Canto1-2/+2
SOP.CreatorID. Untested, but should work.
2010-11-03Add lsClearWindlightScene() to the lightshare module to remove WL settingsMelanie1-0/+3
from a region and allow normal day cycles to be reestablished
2010-09-23* Add CSharpSqlite to prebuildTeravus Ovares (Dan Olivares)1-1/+5
* Use a conditional define to determine whether we're using CSharpSqlite or Mono.Data.Sqlite #if CSharpSqlite using Community.CsharpSqlite.Sqlite; #else using Mono.Data.Sqlite; #endif * Hopefully, this will restore sqlite functionality on a Mac. In visual studio, you can edit the OpenSim.Data.SQLite project, go to the Build tab and enter CSharpSqlite in the box. I'm not sure how to define CSharpSqlite in Mono, someone better at it then me will have to take the job of figuring out the best way to define it in Mono.
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman1-1/+1
MapAndArray collection
2010-09-12* Added ISimulationDataService and IEstateDataServiceJohn Hurliman1-0/+9
* Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
2010-09-12Formatting cleanup.Jeff Ames1-30/+27
2010-09-11Changed all string references of "IRegionDataStore" to "ISimulationDataStore"John Hurliman1-2/+0
2010-09-11Fixed the naming mess around data connectors for simulation dataJohn Hurliman1-1/+1
2010-09-05Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker1-3/+0
on IDwellModule
2010-08-30Fix a casting operation to use ToString()Melanie1-1/+1
2010-08-30Implements parcel media setting persistence and packet / CAPS handlingJonathan Freedman1-0/+6
properly for the new media settings. Signed-off-by: Melanie <melanie@t-data.com>
2010-08-30local commit with parcel media bitsJonathan Freedman1-0/+6
Signed-off-by: Melanie <melanie@t-data.com>
2010-08-26Remove parts locking from data classes since these are using a copy of the ↵Justin Clark-Casey (justincc)1-6/+3
scene object
2010-08-26Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)1-3/+6
conditions in linking and unlinking
2010-08-03get rid of PrimitiveBaseShape.MediaRaw staging postJustin Clark-Casey (justincc)1-3/+5
using an OSD serialization rather than auto forces serialization code to be placed in OpenSim.Framework this makes the media texture raw data staging post in PrimitiveBaseShape redundant, now we just directly call the code in PrimitiveBaseShape.MediaList itself
2010-07-26relocate serialization code from SQLiteRegionData to MoapModule using load ↵Justin Clark-Casey (justincc)1-53/+2
and save events. This is better modularity. It also allows MoapModule to be replaced with some other media module that may behave completely differently in the future. Remaining non-modularity: PrimitiveBaseShape needs explicit Media and MediaRaw fields. MediaRaw is required in order to shuttle the pre-serialization data back and forth from the database layer. The database also needs to know about MediaRaw though not about Media. IMO, it would be extremely nice to remove these hard codings but this is a bridge too far at the present time.
2010-07-26Put a wrapper around the media texture region serializationJustin Clark-Casey (justincc)1-15/+43
THIS WILL BREAK EXISTING MEDIA TEXTURE PERSISTENCE. Please delete your existing sqlite databases if you are experimenting with this branch. This wrapper will make it easier to maintain compatibility if the media texture data evolves. This will also make it easier to store non-sl media texture data.
2010-07-26fix bug where prim persistence would fail if media had never been setJustin Clark-Casey (justincc)1-6/+9
2010-07-26fix problem persisting when only one face had a media textureJustin Clark-Casey (justincc)1-2/+8
2010-07-26Implement media texture persistence over server restarts for sqliteJustin Clark-Casey (justincc)1-4/+32
This is currently persisting media as an OSDArray serialized to LLSD XML.