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2010-09-11Fixed the naming mess around data connectors for simulation dataJohn Hurliman1-2355/+0
2010-09-05Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker1-3/+0
on IDwellModule
2010-09-05Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker1-3/+0
on IDwellModule
2010-08-30Fix a casting operation to use ToString()Melanie1-1/+1
2010-08-30Implements parcel media setting persistence and packet / CAPS handlingJonathan Freedman1-0/+6
properly for the new media settings. Signed-off-by: Melanie <melanie@t-data.com>
2010-08-30local commit with parcel media bitsJonathan Freedman1-0/+6
Signed-off-by: Melanie <melanie@t-data.com>
2010-08-26Remove parts locking from data classes since these are using a copy of the ↵Justin Clark-Casey (justincc)1-6/+3
scene object
2010-08-26Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)1-3/+6
conditions in linking and unlinking
2010-08-03get rid of PrimitiveBaseShape.MediaRaw staging postJustin Clark-Casey (justincc)1-3/+5
using an OSD serialization rather than auto forces serialization code to be placed in OpenSim.Framework this makes the media texture raw data staging post in PrimitiveBaseShape redundant, now we just directly call the code in PrimitiveBaseShape.MediaList itself
2010-07-26relocate serialization code from SQLiteRegionData to MoapModule using load ↵Justin Clark-Casey (justincc)1-53/+2
and save events. This is better modularity. It also allows MoapModule to be replaced with some other media module that may behave completely differently in the future. Remaining non-modularity: PrimitiveBaseShape needs explicit Media and MediaRaw fields. MediaRaw is required in order to shuttle the pre-serialization data back and forth from the database layer. The database also needs to know about MediaRaw though not about Media. IMO, it would be extremely nice to remove these hard codings but this is a bridge too far at the present time.
2010-07-26Put a wrapper around the media texture region serializationJustin Clark-Casey (justincc)1-15/+43
THIS WILL BREAK EXISTING MEDIA TEXTURE PERSISTENCE. Please delete your existing sqlite databases if you are experimenting with this branch. This wrapper will make it easier to maintain compatibility if the media texture data evolves. This will also make it easier to store non-sl media texture data.
2010-07-26fix bug where prim persistence would fail if media had never been setJustin Clark-Casey (justincc)1-6/+9
2010-07-26fix problem persisting when only one face had a media textureJustin Clark-Casey (justincc)1-2/+8
2010-07-26Implement media texture persistence over server restarts for sqliteJustin Clark-Casey (justincc)1-4/+32
This is currently persisting media as an OSDArray serialized to LLSD XML.
2010-07-26relocate serialization code from SQLiteRegionData to MoapModule using load ↵Justin Clark-Casey (justincc)1-53/+2
and save events. This is better modularity. It also allows MoapModule to be replaced with some other media module that may behave completely differently in the future. Remaining non-modularity: PrimitiveBaseShape needs explicit Media and MediaRaw fields. MediaRaw is required in order to shuttle the pre-serialization data back and forth from the database layer. The database also needs to know about MediaRaw though not about Media. IMO, it would be extremely nice to remove these hard codings but this is a bridge too far at the present time.
2010-07-26Put a wrapper around the media texture region serializationJustin Clark-Casey (justincc)1-15/+43
THIS WILL BREAK EXISTING MEDIA TEXTURE PERSISTENCE. Please delete your existing sqlite databases if you are experimenting with this branch. This wrapper will make it easier to maintain compatibility if the media texture data evolves. This will also make it easier to store non-sl media texture data.
2010-07-14fix bug where prim persistence would fail if media had never been setJustin Clark-Casey (justincc)1-6/+9
2010-07-12fix problem persisting when only one face had a media textureJustin Clark-Casey (justincc)1-2/+8
2010-07-01Implement media texture persistence over server restarts for sqliteJustin Clark-Casey (justincc)1-4/+32
This is currently persisting media as an OSDArray serialized to LLSD XML.
2010-06-04Fix bug where prim items were not loaded in the new sqlite database handlerJustin Clark-Casey (justincc)1-27/+39
This addresses mantis http://opensimulator.org/mantis/view.php?id=4739
2010-06-04Fix bug where prim items were not loaded in the new sqlite database handlerJustin Clark-Casey (justincc)1-27/+39
This addresses mantis http://opensimulator.org/mantis/view.php?id=4739
2010-05-09* Fixed spamming the assets table with map tiles. The tile image ID is now ↵Diva Canto1-0/+3
stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found.
2010-04-30take out some debug logging in the sqlite db adaptorJustin Clark-Casey (justincc)1-3/+3
2010-04-30rename SQLiteNG to SQLite and SQLite to SQLiteLegacy this seems the least ↵Justin Clark-Casey (justincc)1-101/+158
evil way forward since mono 2.6 and later will see increasing usage, and this only works with what was SQLiteNG MAC USERS WILL NEED TO CHANGE REFERENCES TO "OpenSim.Data.SQLite.dll" to "OpenSim.Data.SQLiteLegacy.dll" in OpenSim.ini and config-include/StandaloneCommon.ini (if using standalone) See the OpenSim.ini.example and StandaloneCommon.ini.example files for more details This commit also temporarily changes unsigned ParentEstateID values in the OpenSim.Data.Tests to signed temporarily, since the new plugin enforces creation of signed fields in the database (which is what the SQL actually specifies). And change data columns in sqlite is a pita.
2010-04-30take out some debug logging in the sqlite db adaptorJustin Clark-Casey (justincc)1-3/+3
2010-04-30rename SQLiteNG to SQLite and SQLite to SQLiteLegacyJustin Clark-Casey (justincc)1-101/+158
this seems the least evil way forward since mono 2.6 and later will see increasing usage, and this only works with what was SQLiteNG MAC USERS WILL NEED TO CHANGE REFERENCES TO "OpenSim.Data.SQLite.dll" to "OpenSim.Data.SQLiteLegacy.dll" in OpenSim.ini and config-include/StandaloneCommon.ini (if using standalone) See the OpenSim.ini.example and StandaloneCommon.ini.example files for more details This commit also temporarily changes unsigned ParentEstateID values in the OpenSim.Data.Tests to signed temporarily, since the new plugin enforces creation of signed fields in the database (which is what the SQL actually specifies). And change data columns in sqlite is a pita.
2010-03-31Committing the LightShare code, which was developed by TomMeta of Meta7.Melanie1-2/+11
This allows scripts to set WindLight parameters for clients connecting to a region. Currently, this is only supported by the Meta7 viewer.
2010-03-30Rename Meta7Windlight to LightShareMelanie1-3/+3
2010-02-13* SQLite match code casing with regionsettings table field casing (what's ↵Teravus Ovares (Dan Olivares)1-1/+1
with the upper case S in Sandbox while the rest is lower case 0.o) * It's doubtful that this will have any effect on mantis http://opensimulator.org/mantis/view.php?id=4577 . Sqlite 3 is required, Sqlite 2 was reported.
2010-02-13* This is an attempt to resolve mantis 4437 by using SqliteAdapter type ↵Teravus Ovares (Dan Olivares)1-11/+100
statements instead of blanket SQL statements. The hope is that this makes SQLite work on Linux/Mono again. Re: http://opensimulator.org/mantis/view.php?id=4437 * Added a 'Create Update Statement' method that takes two fields for a primary key * Added an Update and Delete command for parcels and land access list table rows.
2009-12-12Commit partial work because of repo changeKitto Flora1-1/+1
2009-12-09Enable scripting interface for windlightunknown1-0/+4
2009-12-07Initial windlight codebase commitunknown1-1/+6
2009-11-02Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman1-4/+4
2009-10-02* Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵John Hurliman1-5/+9
Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
2009-10-02reducing region DB log spamdr scofield (aka dirk husemann)1-1/+1
2009-10-02- cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)1-6/+6
- adding LandDataSerializer to OAR mechanics
2009-10-01Formatting cleanup.Jeff Ames1-1/+1
2009-09-16SceneObjectGroup cleanup. Removes the default constructor and unnecessary ↵John Hurliman1-2/+1
null checks on m_rootPart
2009-08-16* Modified SQLite/SQLiteInventoryStore.cs to not throw if the inventory row ↵Kunnis1-17/+12
does not exist, to match the mysql behavior. * Modified SQLite/SQLiteRegionData.cs to only persist temporary items following the same rules mysql uses. * Added another ignore to the inventory test that was missing. * Added a few more ignores to the RegionTest that the first version of my test were missing. * Added ignoring the root Folder ID, which is set by the inventory system. * Added several improvements to the PropertyCompareConstraint: Protection against infinite loops, added IComparable<T> (for UUID) and moved IComparable before the property matching. * Fixed a bug where I was saving the inside of the ignore expression instead of the outside of it.
2009-08-09Formatting cleanup.Jeff Ames1-1/+1
2009-08-07* Remove hard coded 256 limitations from various places. There's no more ↵Teravus Ovares (Dan Olivares)1-9/+9
256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol
2009-07-25* Updates libOMV to version 0.7.0Teravus Ovares1-2/+2
* Uses mantis #3811 as a base (thanks jhuliman) with changes. * E-mail regarding interface changes sent to the opensim-dev list * Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
2009-07-10* Added a user friendly message to the sqlite regionsettings saver giving ↵Teravus Ovares1-1/+17
them troubleshooting options and telling them to restart the simulator. This situation, hopefully is temporary and generates an exception when sqlite users first start OpenSimulator because of an unexpected condition in the database layer. Restart and all is well. * Added a user friendly message to the 'No IInventoryService available' condition with troubleshooting options.
2009-06-19more type clean fixes for mono 2.4.2Sean Dague1-8/+8
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-07* Consistently use dashed uuid format for sqlite region data, as was ↵Justin Clarke Casey1-38/+35
previously done for sqlite inventory data. * This revision contains a data migration. Please backup your sqlite region db as a precaution before using this code * I also advise that you do a runprebuild[.sh|.bat] and a clean build ("nant clean build" if you're using the command line). * This change is needed for future id schemes
2009-02-25* Refactored SOP.FolderID weirdness by removing calls to empty setter. YEs, ↵lbsa711-7/+0
I do realize the setter has to be there for legacy reasons, but since the calls will never acually DO anyhting, I'm removing them. * So, SOP.FolderID is actually a cruft field that should be removed.
2009-02-12* optimized usings.lbsa711-3/+2
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-2/+2
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!